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@clhenrick
Last active January 7, 2018 18:19
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ios audio context debug monkeypatch
license: mit
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script src="https://d3js.org/d3.v4.min.js"></script>
<style>
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; }
</style>
</head>
<body>
<script src="http://cwilso.github.com/AudioContext-MonkeyPatch/AudioContextMonkeyPatch.js"></script>
<script>
var audioCtx = new AudioContext();
var oscillator = audioCtx.createOscillator();
var gainNode = audioCtx.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillator.type = 'sine';
oscillator.frequency.value = 300;
gainNode.gain.value = 7.5;
</script>
<button onclick="oscillator.start();">play</button>
</body>
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