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Finding cycle start in SLL is often presented wrong it its implementation, in fact even published. It is a simple mistake, but the correct version is a rare find as a result.
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//see https://stackoverflow.com/questions/2936213/explain-how-finding-cycle-start-node-in-cycle-linked-list-work/42615373#42615373 | |
public Node whereLoopBegins(Node head) { | |
Node slow = head; | |
Node fast = head; | |
// collide them at loopsize - K , K = k % loopsize | |
while (fast != null && fast.next != null && fast.next.next != null) { | |
slow = slow.next; | |
fast = fast.next.next; | |
if (slow == fast) { // there is a cycle, but slow and fast may have | |
// met at head due to a 0 length start to loop | |
int cLength = 0; | |
do { | |
++cLength; | |
} while (slow != fast); | |
fast = head; | |
while (cLength-- > 0) { | |
fast = fast.next; | |
} | |
slow = head; | |
while (fast != slow) { | |
fast = fast.next; | |
slow = slow.next; | |
} | |
return slow; | |
} | |
} | |
return null; | |
} |
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