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A function for starting a game based in turns and rounds. You can select the initial player and the starting round. Made for practicing remainders
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startTurnBasedGame(5, 3, 4); | |
function startTurnBasedGame(num_players, num_rounds, turn_time, init_player=1, init_round=1) { | |
let [elapsed_time, player_turn, round, actual_player] = [0, 0, init_round, init_player-1]; | |
const getPlayer = () => actual_player === num_players ? num_players : actual_player % num_players; | |
const printTimeInfo = remaining_time => console.log( | |
`Next turn in: ${remaining_time}s`, `Player: ${getPlayer()}`, `Round: ${round}/${num_rounds}` | |
); | |
const interval = setInterval(roundsInterval, 1000); | |
function roundsInterval() { | |
const remainder = turn_time - (elapsed_time % turn_time); | |
if (remainder === turn_time) { | |
if (player_turn++ === num_players) { | |
player_turn = 1; | |
if (round++ === num_rounds) { | |
console.log("------- Game finished! -------"); | |
return clearInterval(interval); | |
} | |
} | |
actual_player = getPlayer() === num_players ? 1 : actual_player + 1; | |
elapsed_time = 1; | |
console.log(`------- Round ${round} - Player ${actual_player} -------`) | |
printTimeInfo(turn_time); | |
} else { | |
elapsed_time++; | |
printTimeInfo(remainder); | |
} | |
} | |
} |
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