Created
March 31, 2019 02:46
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# Bricks | |
## The Game | |
game setup | |
#system/timer = [resolution: 15 tick: 0 hours: 0 minutes: 0 seconds: 0] | |
#app/main = [root: "drawing" direction: _ contains: [#game]] | |
game area | |
#game = [|type class contains parameters| | |
#paddle-control | |
"canvas" _ [#elements] [width: 400 height: 400]] | |
controller slider | |
#paddle-control = [type: "slider" class: _ contains: _ parameters: [min: 0 max: 300 value: 0]] | |
draw the game area | |
pos = #paddle-control{1,4}{1,3} | |
start = pos | |
end = pos + 100 | |
#elements = [|shape parameters| | |
"circle" [cx: #ball.x cy: #ball.y radius: 10 fill: "#000000"] | |
"line" [x1: start y1: 350 x2: end y2: 350 stroke: "#000000"]] | |
## The Ball | |
block | |
#ball = [x: 20 y: 20 vx: 1 vy: 3] | |
update ball position | |
~ #system/timer.tick | |
#ball.x := #ball.x + #ball.vx | |
#ball.y := #ball.y + #ball.vy | |
bounce the ball off the paddle | |
~ #ball.y | |
pos = #paddle-control{1,4}{1,3} | |
start = pos | |
end = pos + 100 | |
ix = #ball.y > 340 | |
ix1 = #ball.x > start | |
ix2 = #ball.x < end | |
ix3 = #ball.y < 342 | |
first = ix & ix1 | |
second = first & ix2 | |
third = second & ix3 | |
#ball.vy{third} := -#ball.vy | |
bounce the ball off the ceiling | |
~ #ball.y | |
ceiling = #ball.y < 10 | |
#ball.vy{ceiling} := -#ball.vy | |
bounce the ball off the walls | |
~ #ball.x | |
ix = #ball.x > 390 | |
ix2 = #ball.x < 10 | |
#ball.vx{ix | ix2} := -#ball.vx | |
reset the ball if it makes it past the paddle | |
~ #ball.y | |
ix = #ball.y > 390 | |
#ball.x{ix} := 20 | |
#ball.y{ix} := 20 |
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