Created
March 30, 2022 11:25
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#include <Adafruit_CircuitPlayground.h> | |
float X, Y, Z; | |
#define MOVE_THRESHOLD 3 //To 10, lower the number more sensitive | |
void setup() { | |
Serial.begin(9600); | |
CircuitPlayground.begin(); | |
} | |
void loop() { | |
CircuitPlayground.clearPixels(); | |
X = CircuitPlayground.motionX(); | |
Y = CircuitPlayground.motionY(); | |
Z = CircuitPlayground.motionZ(); | |
// Get the magnitude (length) of the 3 axis vector | |
// http://en.wikipedia.org/wiki/Euclidean_vector#Length | |
double storedVector = X*X; | |
storedVector += Y*Y; | |
storedVector += Z*Z; | |
storedVector = sqrt(storedVector); | |
Serial.print("Len: "); Serial.println(storedVector); | |
// wait a bit | |
delay(100); | |
// get new data | |
X = CircuitPlayground.motionX(); | |
Y = CircuitPlayground.motionY(); | |
Z = CircuitPlayground.motionZ(); | |
double newVector = X*X; | |
newVector += Y*Y; | |
newVector += Z*Z; | |
newVector = sqrt(newVector); | |
Serial.print("New Len: "); Serial.println(newVector); | |
// movement | |
if (abs(10*newVector - 10*storedVector) > MOVE_THRESHOLD) { | |
for (int x=0; x<10; x++){ | |
int randomValR = random(255); | |
int randomValG = random(255); | |
int randomValB = random(255); | |
int randomNeoPos = random(10); | |
CircuitPlayground.setPixelColor(randomNeoPos, randomValR, randomValG, randomValB); | |
delay(100); | |
x = randomNeoPos; | |
} | |
} | |
delay(100); | |
} |
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