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static int camera_isinuse(lua_State *L) { | |
LuaSkin *skin = [LuaSkin sharedWithState:L]; | |
[skin checkArgs:LS_TUSERDATA, USERDATA_TAG, LS_TBREAK]; | |
HSCamera *camera = [skin toNSObjectAtIndex:1]; | |
// This was the original code here, crashed every time | |
// lua_pushboolean(skin.L, camera.isInUse); | |
// return 1; | |
// This is the new code here, and even this crashes without NSLog() | |
NSLog(@"Camera: %@", camera); | |
NSNumber *isInUse = [NSNumber numberWithBool:camera.isInUse]; | |
[skin pushNSObject:isInUse]; | |
return 1; | |
} |
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