void Setup()
{
RCC->APB1ENR |= RCC_APB1ENR_TIM14EN;
TIM14->PSC = 48-1; //Counts up in microseconds
TIM14->ARR = 65535;
TIM14->CNT = 0;
TIM14->CR1 = 1;
TIM14->DIER = TIM_DIER_CC2IE | TIM_DIER_UIE;
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// This was the version from Dec 12, 2020 | |
/* | |
NO EUCLID 2: This time written from the ground up for MODERN (2020) | |
GPUs! No more janky math stuff to support the NVIDIA 460M or some | |
awful ancient ATI card. | |
The three textures we have are: | |
Read only when a collision may be possible. | |
GeoTex: |
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/* Copyright (c) 2012-2017, ARM Limited and Contributors | |
* | |
* SPDX-License-Identifier: MIT | |
* | |
* Permission is hereby granted, free of charge, | |
* to any person obtaining a copy of this software and associated documentation files (the "Software"), | |
* to deal in the Software without restriction, including without limitation the rights to | |
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, | |
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
* |
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$ echo -n "username:password" | base64 | |
$ echo -e "api.vrchat.cloud\tFALSE\t/\tFALSE\t0\tapiKey\tJlE5Jldo5Jibnk5O5hTx6XVqsJu4WJ26" > cookiejar.txt | |
$ curl -b cookiejar.txt -c cookiejar.txt -A "WorldMon" -H "Authorization: Basic ########################" https://api.vrchat.cloud/api/1/auth/user | |
{"requiresTwoFactorAuth":["totp","otp"]} | |
$ curl -X 'POST' \ | |
'https://api.vrchat.cloud/api/1/auth/twofactorauth/totp/verify' \ | |
-H 'accept: application/json' \ | |
-H 'Content-Type: application/json' \ | |
-b cookiejar.txt -c cookiejar.txt \ | |
-d '{ |
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// Execute this with `tcc testgen.c -run` | |
#include <stdio.h> | |
#include "unityassettexture.h" | |
#include <math.h> | |
int main() | |
{ | |
float asset3d[50][50][50][4] = {0}; | |
int x, y, z; |
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//Based on https://github.com/cnlohr/lamenet/blob/master/librawp.c | |
#include <stdio.h> | |
#include <arpa/inet.h> | |
#include <string.h> | |
#include <linux/if_packet.h> | |
#include <sys/ioctl.h> | |
#include <sys/socket.h> | |
#include <net/if.h> | |
#include <netinet/ether.h> |
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Shader "Unlit/PerfEat" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 100 |
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// Battery Watcher for OpenVR (make an overlay with the battery left for all connected devices on your left hand) | |
// | |
// Compile with: | |
// tcc battery_monitor_overlay.c -o bmo.exe -luser32 -lgdi32 -lkernel32 -lopengl32 C:\windows\system32\msvcrt.dll openvr_api.dll | |
// System headers for any extra stuff we need. | |
#include <stdbool.h> | |
// Include CNFG (rawdraw) for generating a window and/or OpenGL context. | |
#define CNFG_IMPLEMENTATION |
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// QuickNoise -> Extremely fast noise that does repeat, but "feels" like | |
// perlin noise. Rewritten to avoid license issues. | |
// | |
// The original version of this noise is restrictively licensed. Code was | |
// re-written for HLSL 2020 <>< CNLohr, code henseforth may be liberally | |
// licensed under MIT-X11, NewBSD or Any Creative Commons License including | |
// CC0. | |
// | |
// There was also a bug in the version by stubbe which caused a migration in | |
// x/y/z when there was an applied w value. The matrix undoes the migration |