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Created February 11, 2014 09:57
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unity3d + 360
官方的文档看的有点迷糊, 我现在u3d android 编译OK,在Temp->StagingArea有android的编译后的android相关的文件, 然后是在eclipse下新建个android的工程保持与unity3d相关设置一样,把360sdk jar包和unity3d class.jar导入到新建工程lib里吗? 然后编译成jar包再导入unity3d工程里??? 就说流程是否如同unity3d 接91 sdk for android差不多? 回帖推荐 紫夜行者 查看楼层 1.修改Android工程和Unity工程,保持包名、版本一致。设置Company Name、ProductName等。 Q: 此android工程是自己新建的工程,保持包名,版本一致?还是unity3d 编译后在temp->StagingArea临时生成android工程,直接eclipse导入该工程? 2.复制Unity类库到Android工程,编译Android工程,导入jar包到Unity工程\Assets\Plugins\Android\bin下 Q: 是将u3d bin下 class.jar 和 plugins 下所有jar包导入到android工程? 3.后面直 ...
http://bbs.360safe.com/thread-3375903-1-1.html
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