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@cnsumner
Created January 16, 2019 05:20
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FlipPanelBug
import 'package:flip_panel/flip_panel.dart';
import 'package:flutter/material.dart';
import 'dart:async';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin {
AnimationController _controller;
int _counter = 0;
StreamController _streamController = StreamController<int>();
@override
void initState() {
_controller = AnimationController(vsync: this, duration: Duration(seconds: 2))..addStatusListener((status) {
if (status == AnimationStatus.completed) {
_controller.reset();
_controller.forward();
setState(() {
_counter++;
print(_counter);
_streamController.add(_counter);
});
}
});
_controller.forward();
super.initState();
}
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
_streamController.add(_counter);
});
}
@override
void dispose() {
_streamController.close();
super.dispose();
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FlipPanel<int>.stream(
itemStream: _streamController.stream,
itemBuilder: (context, value) => Container(
color: Colors.black,
padding: const EdgeInsets.symmetric(horizontal: 6.0),
child: Text(
'$value',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 50.0,
color: Colors.white
),
),
),
initValue: 0,
),
],
)),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
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