Created
July 11, 2013 02:26
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int HEXNUM = 32; | |
int HEXC = 5; | |
int r=576/12; | |
Hex[] hexarr = new Hex[HEXNUM]; | |
void setup(){ | |
size(1024, 576); | |
frameRate(50); | |
int i, j, k, l; | |
i = 0; | |
for (j = 0; j < 5; j++) { | |
//j=x axis | |
for (k = 0; k < 7 - (j % 2); k++) { | |
if (j % 2) { | |
l = floor(abs(k - 2.5) - j / 2); | |
} else { | |
l = floor(abs(k - 3) - j / 2); | |
} | |
if (l < 0) { | |
l = 0 | |
} | |
hexarr[i] = hex(-2 * (l + j) - 1, 5 * r * (j + 1), 2 * k * r + r * (j % 2)); | |
i++; | |
} | |
} | |
} | |
void draw(){ | |
background(0); | |
int i; | |
for(i=0;i<hexarr.length;i++){ | |
hexarr[i].draw() | |
} | |
} | |
class Hex | |
{ | |
float x,y,c,a; | |
int ratio=1; | |
float cdicx[5] = [-5*r,-2*r,-0.8*r,-0.12*r,-0.04*r]; | |
float cdica[5] = [0.1, 0.2,0.4,0.5,0.5]; | |
Hex(int _c;float _x, float _y){ | |
this.c = _c; | |
this.x = _x; | |
this.y = _y; | |
} | |
void move(){ | |
if(c<dicx.length){ | |
this.x += cdicx[this.c]/this.ratio; | |
} | |
if(c<dicx.length){ | |
this.a = cdica[this.c]/this.ratio; | |
} | |
this.c++; | |
} | |
void draw(){ | |
float posx = this.x; | |
float posy = this.y; | |
noStroke(); | |
fill(1,1,1,this.a) | |
beginShape(POLYGON); | |
vertex(posx, posy); | |
vertex(posx + r, posy + r); | |
vertex(posx + 5 * r, posy + r); | |
vertex(posx + 6 * r, posy); | |
vertex(posx + 5 * r, posy - r); | |
vertex(posx + r, posy - r); | |
vertex(posx, posy); | |
endShape(); | |
} | |
} |
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