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//tell the client to spawn particles
Iterator iterator = this.worldObj.playerEntities.iterator();
while (iterator.hasNext())
{
EntityPlayer entityplayer = (EntityPlayer)iterator.next();
if (entityplayer.getDistanceSq(mop.entityHit.posX, mop.entityHit.posY, mop.entityHit.posZ) < 4096.0D)
{
MessageSpawnParticles message = new MessageSpawnParticles(ParticleType.HEALSINGLE, entityHit.posX, entityHit.posY, entityHit.posZ, 1);
Pearlmod.network.sendTo(message, (EntityPlayerMP)entityplayer);
}