Skip to content

Instantly share code, notes, and snippets.

@code-boxx
Created June 30, 2023 02:32
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save code-boxx/13a7b2c6939f3b6dc766cb3986d5a455 to your computer and use it in GitHub Desktop.
Save code-boxx/13a7b2c6939f3b6dc766cb3986d5a455 to your computer and use it in GitHub Desktop.
Javascript Tic Tac Toe

JAVASCRIPT TIC TAC TOE

https://code-boxx.com/simple-javascript-tic-tac-toe/

LICENSE

Copyright by Code Boxx

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

/* (A) ENTIRE PAGE */
* {
font-family: Arial, Helvetica, sans-serif;
box-sizing: border-box;
}
/* (B) GAME */
#ttt-game {
display: grid;
max-width: 600px;
margin: 0 auto;
grid-template-columns: repeat(3, 1fr);
grid-gap: 5px;
}
#ttt-game div {
font-size: 3em;
text-align: center;
background: #eee;
padding: 50px;
}
#ttt-game div.player { background: #c2e3ff; }
#ttt-game div.computer { background: #ffebeb; }
<!DOCTYPE html>
<html>
<head>
<title>Simple Tic Tac Toe Game</title>
<link rel="stylesheet" href="ttt.css">
<script src="ttt.js"></script>
</head>
<body>
<div id="ttt-game"></div>
</body>
</html>
var ttt = {
// (A) RESET THE GAME
board : [], // array to hold the current game
reset : () => {
let container = document.getElementById("ttt-game");
container.innerHTML = "";
ttt.board = [];
for (let id=0; id<9; id++) {
let square = document.createElement("div");
square.innerHTML = "&nbsp;";
square.id = "ttt-" + id;
square.onclick = () => ttt.play(id);
container.appendChild(square);
ttt.board.push(null);
}
},
// (B) HELPER FUNCTION - SET "O" OR "X" ON A SQUARE
// PLAYER IS "O", COMPUTER IS "X"
// id : target square
// by : 0 for player, 1 for computer
set : (id, by) => {
let square = document.getElementById("ttt-"+id);
square.innerHTML = by==0 ? "O" : "X" ;
square.classList.add((by==0 ? "player" : "computer"));
square.onclick = "";
ttt.board[id] = by;
},
// (C) PLAY - WHEN THE PLAYER SELECTS A SQUARE
// id : id of chosen square
play : id => {
// (C1) PLAYER'S MOVE - MARK SQUARE WITH "O"
ttt.set(id, 0);
// (C2) NO MORE MOVES AVAILABLE - NO WINNER
if (ttt.board.indexOf(null) == -1) {
alert("No winner");
ttt.reset();
}
// (C3) COMPUTER'S MOVE - MARK SQUARE WITH "X"
else { ttt.set(ttt.dumbAI(), 1); }
// else { ttt.set(ttt.notBadAI(), 1); } // USE NOT BAD AI IF YOU WANT
// (C4) WHO WON?
win = null;
// (C4-1) HORIZONTAL ROW CHECKS
for (let i=0; i<9; i+=3) {
if (ttt.board[i]!=null && ttt.board[i+1]!=null && ttt.board[i+2]!=null) {
if ((ttt.board[i] == ttt.board[i+1]) && (ttt.board[i+1] == ttt.board[i+2])) { win = ttt.board[i]; }
}
if (win !== null) { break; }
}
// (C4-2) VERTICAL ROW CHECKS
if (win === null) {
for (let i=0; i<3; i++) {
if (ttt.board[i]!=null && ttt.board[i+3]!=null && ttt.board[i+6]!=null) {
if ((ttt.board[i] == ttt.board[i+3]) && (ttt.board[i+3] == ttt.board[i+6])) { win = ttt.board[i]; }
if (win !== null) { break; }
}
}
}
// (C4-3) DIAGONAL ROW CHECKS
if (win === null) {
if (ttt.board[0]!=null && ttt.board[4]!=null && ttt.board[8]!=null) {
if ((ttt.board[0] == ttt.board[4]) && (ttt.board[4] == ttt.board[8])) { win = ttt.board[4]; }
}
}
if (win === null) {
if (ttt.board[2]!=null && ttt.board[4]!=null && ttt.board[6]!=null) {
if ((ttt.board[2] == ttt.board[4]) && (ttt.board[4] == ttt.board[6])) { win = ttt.board[4]; }
}
}
// (C4-4) WE HAVE A WINNER
if (win !== null) {
alert("WINNER - " + (win==0 ? "Player" : "Computer"));
ttt.reset();
}
},
// (D) DUMB COMPUTER AI, RANDOMLY CHOOSES AN OPEN SLOT
dumbAI : () => {
let open = [];
for (let i=0; i<9; i++) { if (ttt.board[i] === null) { open.push(i); }}
return open[(Math.floor(Math.random() * (open.length-1)))];
},
// (E) AI WITH A LITTLE MORE INTELLIGENCE
notBadAI : () => {
// (E1) HELPER FUNCTION, CHECK POSSIBLE WINNING ROW
// first : first square number
// direction : "R"ow, "C"ol, "D"iagonal
// pc : 0 for player, 1 for computer
let check = (first, direction, pc) => {
let second = 0, third = 0;
if (direction=="R") {
second = first + 1;
third = first + 2;
} else if (direction=="C") {
second = first + 3;
third = first + 6;
} else {
second = 4;
third = first==0 ? 8 : 6;
}
if (ttt.board[first]===null && ttt.board[second]==pc && ttt.board[third]==pc) {
return first;
} else if (ttt.board[first]==pc && ttt.board[second]===null && ttt.board[third]==pc) {
return second;
} else if (ttt.board[first]==pc && ttt.board[second]==pc && ttt.board[third]===null) {
return third;
}
return null;
};
// (E2) PRIORITY #1 - GO FOR THE WIN
let move = null;
// (E2-1) CHECK HORIZONTAL ROWS
for (let i=0; i<9; i+=3) {
move = check(i, "R", 1);
if (move!==null) { return move; }
}
// (E2-2) CHECK VERTICAL COLUMNS
for (let i=0; i<3; i++) {
move = check(i, "C", 1);
if (move!==null) { return move; }
}
// (E2-3) CHECK DIAGONAL
move = check(0, "D", 1); if (move!==null) { return move; }
move = check(2, "D", 1); if (move!==null) { return move; }
// (E3) PRIORITY #2 - BLOCK PLAYER FROM WINNING
// (E3-1) CHECK HORIZONTAL ROWS
for (let i=0; i<9; i+=3) {
move = check(i, "R", 0);
if (move!==null) { return move; }
}
// (E3-2) CHECK VERTICAL COLUMNS
for (let i=0; i<3; i++) {
move = check(i, "C", 0);
if (move!==null) { return move; }
}
// (E3-3) CHECK DIAGONAL
move = check(0, "D", 0); if (move!==null) { return move; }
move = check(2, "D", 0); if (move!==null) { return move; }
// (E4) RANDOM MOVE IF NOTHING
return ttt.dumbAI();
}
};
window.addEventListener("load", ttt.reset);
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment