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Javascript Minesweeper

JAVASCRIPT MINESWEEPER

https://code-boxx.com/simple-javascript-minesweeper/

LICENSE

Copyright by Code Boxx

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

<!DOCTYPE html>
<html>
<head>
<title>Simple Javascript Minesweeper</title>
<link rel="stylesheet" type="text/css" href="2-mine.css">
<script src="3-mine.js"></script>
</head>
<body>
<!-- GAME WRAPPER -->
<div id="mine-wrap"></div>
</body>
</html>
/* (A) MINESWEEPER WRAPPER */
#mine-wrap {
display: flex;
flex-wrap: wrap;
}
/* (B) MINESWEEPER CELLS */
#mine-wrap .cell {
box-sizing: border-box;
background: #ddd;
border: 1px solid #ccc;
font-size: 40px;
text-align: center;
cursor: pointer;
}
#mine-wrap .cell.mark { background: #fea; }
#mine-wrap .cell.reveal { background: #f7f7f7; }
#mine-wrap .cell.boom { background: #f00; }
/* (C) WHOLE PAGE */
* {
font-family: Arial, Helvetica, sans-serif;
box-sizing: border-box;
}
var mine = {
// (A) PROPERTIES
// (A1) GAME SETTINGS
total : 10, // total number of mines
height : 10, // number of rows
width : 5, // number of columns
// (A2) GAME FLAGS
board : [], // current game board
rCell : 0, // number of remaining hidden cells
// (B) RESET & INITIALIZE GAME
reset : () => {
// (B1) RESET GAME FLAGS
mine.board = [];
mine.rCell = mine.height * mine.width;
// (B2) GET + RESET HTML WRAPPER
let wrap = document.getElementById("mine-wrap"),
cssWidth = 100 / mine.width;
wrap.innerHTML = "";
// (B3) LOOP THROUGH ROWS & COLUMNS - GENERATE CELLS
for (let row=0; row<mine.height; row++) {
mine.board.push([]);
for (let col=0; col<mine.width; col++) {
// (B3-1) ADD CELL TO MINE.BOARD[]
mine.board[row].push({
r : false, // cell is revealed?
x : false, // cell is marked?
m : false, // cell has a mine?
a : 0, // number of mines in adjacent cells
c : document.createElement("div") // html reference
});
// (B3-2) ADD CELL TO HTML <DIV>
let cell = mine.board[row][col].c;
cell.classList.add("cell");
cell.id = "mine-" + row + "-" + col;
cell.dataset.row = row;
cell.dataset.col = col;
cell.onclick = () => mine.open(cell);
cell.oncontextmenu = e => {
e.preventDefault();
mine.mark(cell);
};
cell.style.width = cssWidth + "%";
cell.innerHTML = "&nbsp;";
wrap.appendChild(cell);
}
}
// (B4) RANDOMLY LAY MINES
let mRow = mine.height - 1,
mCol = mine.width - 1,
mToLay = mine.total;
while (mToLay > 0) {
let row = Math.floor(Math.random() * mRow);
let col = Math.floor(Math.random() * mCol);
if (!mine.board[row][col].m) {
mine.board[row][col].m = true;
// CHEAT - SHOW MINE ON THE BOARD
// mine.board[row][col].c.innerHTML = "*";
mToLay--;
}
}
// (B5) CALCULATE NUMBER OF ADJACENT MINES FOR EACH CELL
// LOOP THROUGH ROW-BY-ROW
for (let row=0; row<mine.height; row++) {
let lastRow = row - 1,
nextRow = row + 1;
if (nextRow == mine.height) { nextRow = -1; }
// LOOP THROUGH CELLS OF EACH ROW
for (let col=0; col<mine.width; col++) {
let lastCol = col - 1,
nextCol = col + 1;
if (nextCol == mine.width) { nextCol = -1; }
// CALCULATE ONLY IF CELL DOES NOT CONTAIN MINE
if (!mine.board[row][col].m) {
// ADD NUMBER OF MINES IN LAST ROW
if (lastRow != -1) {
if (lastCol != -1) { if (mine.board[lastRow][lastCol].m) { mine.board[row][col].a++; } }
if (mine.board[lastRow][col].m) { mine.board[row][col].a++; }
if (nextCol != -1) { if (mine.board[lastRow][nextCol].m) { mine.board[row][col].a++; } }
}
// ADD NUMBER OF MINES IN CURRENT ROW
if (lastCol != -1) { if (mine.board[row][lastCol].m) { mine.board[row][col].a++; } }
if (nextCol != -1) { if (mine.board[row][nextCol].m) { mine.board[row][col].a++; } }
// ADD NUMBER OF MINES IN NEXT ROW
if (nextRow != -1) {
if (lastCol != -1) { if (mine.board[nextRow][lastCol].m) { mine.board[row][col].a++; } }
if (mine.board[nextRow][col].m) { mine.board[row][col].a++; }
if (nextCol != -1) { if (mine.board[nextRow][nextCol].m) { mine.board[row][col].a++; } }
}
}
// CHEAT - SHOW NUMBER OF ADJACENT MINES ON BOARD
// if (mine.board[row][col].a != 0) { mine.board[row][col].c.innerHTML = mine.board[row][col].a ; }
}
}
},
// (C) RIGHT CLICK TO MARK CELL
mark : cell => {
// (C1) GET COORDS OF SELECTED CELL
let row = cell.dataset.row,
col = cell.dataset.col;
// (C2) MARK/UNMARK ONLY IF CELL IS STILL HIDDEN
if (!mine.board[row][col].r) {
cell.classList.toggle("mark");
mine.board[row][col].x = !mine.board[row][col].x;
}
},
// (D) LEFT CLICK TO OPEN CELL
open : cell => {
// (D1) GET COORDS OF SELECTED CELL
let row = cell.dataset.row,
col = cell.dataset.col;
// (D2) SELECTED CELL HAS MINE = LOSE
if (!mine.board[row][col].x && mine.board[row][col].m) {
cell.classList.add("boom");
setTimeout(() => {
alert("Opps. You lost.");
mine.reset();
}, 1);
}
// (D3) REVEAL SELECTED CELL + ALL EMPTY ADJACENT CELLS
else {
// (D3-1) FLAGS - WHICH CELLS SHOULD WE AUTOMATICALLY REVEAL?
let toReveal = [], // all cells to reveal
toCheck = [], // all cells to check
checked = []; // all cell that have already been checked
for (let i=0; i<mine.height; i++) { checked.push({}); }
toCheck.push([row, col]);
// (D3-2) LOOP & CHECK - ADD CELLS TO REVEAL
while (toCheck.length>0) {
// CURRENT "CHECK CELL" COORDINATES
let thisRow = parseInt(toCheck[0][0]),
thisCol = parseInt(toCheck[0][1]);
// HAS MINE, ALREADY REVEALED, MARKED - DO NOTHING
if (mine.board[thisRow][thisCol].m || mine.board[thisRow][thisCol].r || mine.board[thisRow][thisCol].x) {}
else {
// ADD CELL TO REVEAL
if (!checked[thisRow][thisCol]) { toReveal.push([thisRow, thisCol]); }
// CELL DOES NOT HAVE ADJ MINES - CHECK NEIGHBOURS
if (mine.board[thisRow][thisCol].a == 0) {
// PREVIOUS & NEXT CELL COORDINATES
let lastRow = thisRow - 1,
nextRow = thisRow + 1,
lastCol = thisCol - 1,
nextCol = thisCol + 1;
if (nextRow == mine.height) { nextRow = -1; }
if (nextCol == mine.width) { nextCol = -1; }
// LAST ROW
if (lastRow != -1) {
if (lastCol != -1 && !checked[lastRow][lastCol]) { toCheck.push([lastRow, lastCol]); }
if (!checked[lastRow][thisCol]) { toCheck.push([lastRow, thisCol]); }
if (nextCol != -1 && !checked[lastRow][nextCol]) { toCheck.push([lastRow, nextCol]); }
}
// CURRENT ROW
if (lastCol != -1 && !checked[thisRow][lastCol]) { toCheck.push([thisRow, lastCol]); }
if (nextCol != -1 && !checked[thisRow][nextCol]) { toCheck.push([thisRow, nextCol]); }
// NEXT ROW
if (nextRow != -1) {
if (lastCol != -1 && !checked[nextRow][lastCol]) { toCheck.push([nextRow, lastCol]); }
if (!checked[nextRow][thisCol]) { toCheck.push([nextRow, thisCol]); }
if (nextCol != -1 && !checked[nextRow][nextCol]) { toCheck.push([nextRow, nextCol]); }
}
}
}
// MOVE ON - CHECK NEXT CELL
checked[thisRow][thisCol] = true;
toCheck.shift();
}
// (D3-3) AUTOMATICALLY REVEAL CELLS (IF ANY)
if (toReveal.length > 0) { for (let cell of toReveal) {
let thisRow = parseInt(cell[0]);
let thisCol = parseInt(cell[1]);
mine.board[thisRow][thisCol].r = true;
if (mine.board[thisRow][thisCol].a != 0) {
mine.board[thisRow][thisCol].c.innerHTML = mine.board[thisRow][thisCol].a;
}
mine.board[thisRow][thisCol].c.classList.add("reveal");
mine.rCell = mine.rCell - 1;
}}
// (D3-4) NO CELLS LEFT TO OPEN - WIN!
if (mine.rCell == mine.total) {
alert("YOU WIN!");
mine.reset();
}
}
}
};
window.addEventListener("DOMContentLoaded", mine.reset);
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