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Created June 30, 2023 02:27
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Javascript Memory Game

JAVASCRIPT MEMORY GAME

https://code-boxx.com/simple-memory-game-javascript/

IMAGES

smiley-0 smiley-1 smiley-2 smiley-3 smiley-4 smiley-5 smiley-6

LICENSE

Copyright by Code Boxx

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

/* (A) CONTAINER */
#mem-game {
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-gap: 10px;
max-width: 420px;
margin: 0 auto;
}
/* (B) CARDS */
.mem-card {
padding: 10px;
cursor: pointer;
background: #e5e5e5;
}
.mem-card.open { background: #fea; }
.mem-card.right { background: #b3ffc0; }
.mem-card.wrong { background: #ffb6b6; }
<!DOCTYPE html>
<html>
<head>
<title>Simple Memory Game</title>
<!-- (A) CSS + JS -->
<link rel="stylesheet" href="memory.css">
<script src="memory.js"></script>
</head>
<body>
<!-- (B) GAME CONTAINER -->
<div id="mem-game"></div>
</body>
</html>
var mem = {
// (A) PROPERTIES
// (A1) HTML ELEMENT
hWrap : null, // html game wrapper
// (A2) GAME SETTINGS & FLAGS
url : "", // optional, url to images
sets : 6, // number of sets to match
grid : [], // current game grid
moves : 0, // total number of moves
matched : 0, // number of sets that have been matched
last : null, // last opened card
lock : null, // timer, lock game controls when showing mismatched cards
hint : 1000, // how long to show mismatched cards
// (B) PRELOAD
preload : () => {
// (B1) GET HTML GAME WRAPPER
mem.hWrap = document.getElementById("mem-game");
// (B2) PRELOAD IMAGES
let img, loaded = -1;
for (let i=0; i<=mem.sets; i++) {
img = document.createElement("img");
img.onload = () => {
loaded++;
if (loaded == mem.sets) { mem.reset(); }
};
img.src = `${mem.url}smiley-${i}.png`;
}
},
// (C) RESET GAME
reset : () => {
// (C1) RESET ALL FLAGS
clearTimeout(mem.lock); mem.lock = null;
mem.moves = 0; mem.matched = 0;
mem.last = null; mem.grid = [];
for (let s=1; s<=mem.sets; s++) {
mem.grid.push(s); mem.grid.push(s);
}
// (C2) RANDOM RESHUFFLE CARDS
// credits : https://gomakethings.com/how-to-shuffle-an-array-with-vanilla-js/
let current = mem.sets * 2, temp, random;
while (0 !== current) {
random = Math.floor(Math.random() * current);
current -= 1;
temp = mem.grid[current];
mem.grid[current] = mem.grid[random];
mem.grid[random] = temp;
}
// console.log(mem.grid); // CHEAT
// (C3) CREATE HTML CARDS
mem.hWrap.innerHTML = "";
for (let id in mem.grid) {
let card = document.createElement("img");
card.className = "mem-card";
card.src = `${mem.url}smiley-0.png`;
card.onclick = () => mem.open(card);
card.set = mem.grid[id];
card.open = false;
mem.hWrap.appendChild(card);
mem.grid[id] = card;
}
},
// (D) OPEN A CARD
open : card => { if (mem.lock == null) { if (!card.open) {
// (D1) UPDATE FLAGS & HTML
card.open = true;
mem.moves++;
card.src = `${mem.url}smiley-${card.set}.png`;
card.classList.add("open");
// (D2) FIRST CARD - SET IN LAST
if (mem.last == null) { mem.last = card; }
// (D3) SECOND CARD - CHECK MATCH
else {
// (D3-1) REMOVE CSS CLASS
card.classList.remove("open");
mem.last.classList.remove("open");
// (D3-2) MATCHED
if (card.set == mem.last.set) {
// UPDATE FLAGS + CSS
mem.matched++;
card.classList.add("right");
mem.last.classList.add("right");
mem.last = null;
// END GAME?
if (mem.matched == mem.sets) {
alert("YOU WIN! TOTAL MOVES " + mem.moves);
mem.reset();
}
}
// (D3-3) NOT MATCHED - CLOSE BOTH CARDS ONLY AFTER A WHILE
else {
card.classList.add("wrong");
mem.last.classList.add("wrong");
mem.lock = setTimeout(() => {
card.classList.remove("wrong");
mem.last.classList.remove("wrong");
card.open = false;
mem.last.open = false;
card.src = `${mem.url}smiley-0.png`;
mem.last.src = `${mem.url}smiley-0.png`;
mem.last = null;
mem.lock = null;
}, mem.hint);
}
}
}}}
};
window.addEventListener("DOMContentLoaded", mem.preload);
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