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@dwilliamson
dwilliamson / Out.cpp
Last active December 1, 2020 09:00
Can you force C++ call sites to prefix "out" for all mutate-via-reference parameters?
#define out OutCatcher() <<
template <typename TYPE> struct Out
{
explicit Out(TYPE& ref) : ref(ref) { }
TYPE& ref;
};
struct OutCatcher
{
@slime73
slime73 / sdl-metal-example.m
Last active September 9, 2021 10:53
SDL + Metal example
/**
* This software is in the public domain. Where that dedication is not recognized,
* you are granted a perpetual, irrevokable license to copy and modify this file
* as you see fit.
*
* Requires SDL 2.0.4.
* Devices that do not support Metal are not handled currently.
**/
#import <UIKit/UIKit.h>
//
// TinyCRT, revamp and TinyWin support by Don Williamson, 2011
// Based on http://www.codeproject.com/KB/library/tlibc.aspx and LIBCTINY by Matt Pietrek
//
#pragma once
#ifdef USE_DEFAULT_CRT
@NocturnDragon
NocturnDragon / Swizzles.h
Last active October 15, 2023 01:20
Swizzles in Clang, GCC, and Visual c++
#include <stdio.h>
// #define CLANG_EXTENSION
// Clang compile with -O3
#define VS_EXTENSION
// https://godbolt.org/z/sVWrF4
// Clang compile with -O3 -fms-compatibility
// VS2017 compile with /O3
//
// Author: Jonathan Blow
// Version: 1
// Date: 31 August, 2018
//
// This code is released under the MIT license, which you can find at
//
// https://opensource.org/licenses/MIT
//
//
@fay59
fay59 / Quirks of C.md
Last active January 23, 2024 04:24
Quirks of C

Here's a list of mildly interesting things about the C language that I learned mostly by consuming Clang's ASTs. Although surprises are getting sparser, I might continue to update this document over time.

There are many more mildly interesting features of C++, but the language is literally known for being weird, whereas C is usually considered smaller and simpler, so this is (almost) only about C.

1. Combined type and variable/field declaration, inside a struct scope [https://godbolt.org/g/Rh94Go]

struct foo {
   struct bar {
 int x;
@mmozeiko
mmozeiko / win32_crt_float.cpp
Last active February 16, 2024 14:24
Visual C/C++ CRT functionality
extern "C"
{
int _fltused;
#ifdef _M_IX86 // following functions are needed only for 32-bit architecture
__declspec(naked) void _ftol2()
{
__asm
{
@hi2p-perim
hi2p-perim / ssecheck.cpp
Last active March 17, 2024 14:50
Check SSE/AVX instruction support.
/*
Check SSE/AVX support.
This application can detect the instruction support of
SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4a, SSE5, and AVX.
*/
#include <iostream>
#ifdef _MSC_VER
#include <intrin.h>
#endif
@d7samurai
d7samurai / .readme.md
Last active March 22, 2024 02:16
Minimal D3D11 pt3

Minimal D3D11 pt3

An elaboration on Minimal D3D11 pt2, adding shadowmapping and incorporating various improvements and alternative approaches to the rendering setup, such as manual vertex fetching, samplerless texture lookup, null shader depth map rendering and procedurally generated texture and instance data.

As before, this is intended to be an an "API familiarizer" - an uncluttered Direct3D 11 setup & basic rendering reference implementation, in the form of a complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion. No modern C++ / OOP / obscuring cruft, only ~190 LOC. View on YouTube

minimald3d11pt3

@jvranish
jvranish / stack_traces.c
Last active April 25, 2024 15:51
An example of catching exceptions and printing stack traces in C on Windows, Linux and OS X
/* compile with:
on linux: gcc -g stack_traces.c
on OS X: gcc -g -fno-pie stack_traces.c
on windows: gcc -g stack_traces.c -limagehlp
*/
#include <signal.h>
#include <stdio.h>
#include <assert.h>