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@codecademydev codecademydev/main.js Secret

Created Jul 2, 2020
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const prompt = require('prompt-sync')({sigint: true});
const hat = '^';
const hole = 'O';
const fieldCharacter = '░';
const pathCharacter = '*';
class Field {
constructor(field){
this._field = field;
this._horiLocation = 0;
this._virtLocation = 0;
}
get field(){
return this._field;
}
get horiLocation(){
return this._horiLocation;
}
get virtLocation(){
return this._virtLocation;
}
set horiLocation(horizental){
this._horiLocation = horizental;
}
set virtLocation(vertical){
this._virtLocation = vertical;
}
static generateField(height, width, percentage){
const newArray = [];
for(let x=0; x< height; x++){
let rowArray = [];
for(let y=0; y<width; y++)
{
rowArray.push(fieldCharacter);
}
newArray.push(rowArray);
}
do{
newArray[Math.floor(Math.random()*height)][Math.floor(Math.random()*width)] = hat;
} while (newArray[0][0] === hat)
let noHoles = Math.floor((height*width)*(percentage/100));
for (let n=0; n < noHoles ; n++){
newArray[Math.floor(Math.random()*height)][Math.floor(Math.random()*width)] = hole;
}
return newArray;
}
print(){
for (let i=0; i< this.field.length ; i++)
console.log(this.field[i].join(''));
}
//Methods to test whether the current location results in win (user is on the hat) or a loss (user is on a hole or out-of-bounds).
score() {
if (this.horiLocation <0 || this.virtLocation<0)
{
console.log('you lost out of scope.');
return false;
}
const currValue= this.field[this.virtLocation][this.horiLocation];
if (currValue === hat)
{
console.log('you found your hat.');
return true;
}
else if (currValue=== hole || currValue === undefined) {
console.log('you lost falling in a hole or out of scope.');
return false;
}else {
this.field[this.virtLocation][this.horiLocation]= pathCharacter;
return undefined
}
}
//A method to handle asking and accepting user input, and updating the current location.
location(){
let input = prompt('Which Way?: ');
if (input === 'u')
{
this.virtLocation--;
}else if (input === 'd')
{
this.virtLocation++;
}else if (input === 'l')
{
this.horiLocation--;
}else if (input === 'r')
{
this.horiLocation++;
}
}
//A method to run the main game loop until the game is won or lost.
}
function play(){
/* const myField = new Field([
['*', '░', 'O'],
['░', 'O', '░'],
['░', '^', '░'],
]);
*/
const myArray = Field.generateField(12,10,20);
const myField = new Field(myArray)
while ( myField.score() === undefined){
myField.print();
myField.location();
}
}
play();
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