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codecademydev/script.py Secret

Created Mar 15, 2020
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class Pokemon:
#constructor
def __init__(self, name, level, poke_type, max_health, health, experience, knocked_out):
self.name = name
self.level = level
self.knocked_out = knocked_out
self.max_health = max_health
self.health = health
self.experience = experience
self.knocked_out = knocked_out
#repr methon (Tells us about the pokemon)
def __repr__(self):
return "Name: " + self.name + "\nLevel: " + str(self.level) + "\nType: " + self.poke_type + "\nMaximum health: " + str(self.max_health) + "\nCurrent health: " + str(self.curr_health) + "\nExperience: " + str(self.experience) + "\nIs this pokemon knocked out: " + str(self.knocked_out)
#lose health method
def lose_health(self, value):
self.health -= value
return "ALERT! " + self.name + "'s health level has decreased!!! \nHis\Her current health: " + str(self.health)
#gain health method
def gain_health(self, amount):
self.health += amount
return self.name + " has gained " + str(amount) + " health points!\nCurrent health: " + str(self.health)
#knock out method
def knock_out(self):
self.knocked_out = True
self.health = 0
return "ALERT! " + self.name + " has been knocked out! \nCurrent health: " + str(self.health) + "\nIs this pokemon knocked out: " + str(self.knocked_out)
#revive pokemon method
def revive(self):
self.knocked_out = False
return self.name + " has been revived!\nCurrent health: " + str(self.health) + "\nIs this pokemon knocked out: " + str(self.knocked_out)
#attack method
def attack(self, pokemon):
#if your type is electric
if (self.poke_type == "electric"):
if (pokemon.poke_type == "water"):
pokemon.health -= (self.level) * 1.5
self.experience += 15
elif (pokemon.poke_type == "fire"):
pokemon.health -= self.level
self.experience += 10
elif (pokemon.poke_type == "electric"):
self.experience += 10
pokemon.health -= self.level
elif (pokemon.poke_type == "grass"):
self.experience += 10
pokemon.health -= self.level
#if your type is water
elif (self.poke_type == "water"):
if (pokemon.poke_type == "electric"):
pokemon.health -= (self.level) * 1.5
self.experience += 15
elif (pokemon.poke_type == "fire"):
pokemon.health -= (self.level) * 1.5
self.experience += 15
elif (pokemon.poke_type == "water"):
pokemon.health -= self.level
self.experience += 10
elif (pokemon.poke_type == "grass"):
pokemon.health -= (self.level) * 1.25
self.experience += 12.5
#if your type is fire
elif (self.poke_type == "fire"):
if (pokemon.poke_type == "electric"):
pokemon.health -= (self.level) * 1.5
self.experience += 15
elif (pokemon.poke_type == "water"):
pokemon.health -= (self.level) * 0.5
self.experience += 5
elif (pokemon.poke_type == "fire"):
pokemon.health -= self.level
self.experience += 10
elif (pokemon.poke_type == "grass"):
pokemon.health -= self.level
self.experience += 10
#if your type is grass
elif (self.poke_type == "grass"):
if (pokemon.poke_type == "electric"):
pokemon.health -= self.level
self.experience += 10
elif (pokemon.poke_type == "water"):
pokemon.health -= (self.level) * 1.5
self.experience += 15
elif (pokemon.poke_type == "fire"):
pokemon.health -= self.level
self.experience += 10
elif (pokemon.poke_type == "grass"):
pokemon.health -= self.level
self.experience += 10
return "You (" + self.name + ") are attacking: " + pokemon.name + "\n" + "(Your) "+ self.name + "'s type is: " + self.poke_type + "\n" + pokemon.name + "'s type is: " + pokemon.poke_type + "\n(Your) " + self.name + "'s level is: " + str(self.level) + "\n" + pokemon.name + "'s health level after " + self.name + "'s attack is: " + str(pokemon.health) + "\n" + self.name + "'s experience is: " + str(self.experience)
class Trainer:
def __init__(self, name, pokemons, potions, curr_poke, health, level, experience):
self.name = name
self.pokemons = pokemons
self.potions = potions
self.curr_poke = curr_poke
self.health = health
self.level = level
self.experience = experience
def __repr__(self):
return "Name: " + self.name + "\nPokemon's: " + str(self.pokemons) + "\nPotions: " + str(self.potions) + "\nCurrent pokemon: " + self.curr_poke + "\nHealth: " + self.health + "\nLevel: " + self.level + "\nExperience: " + self.experience
def attack(self, trainer):
return "You (" + self.name + ") are attacking " + trainer.name + "\n" +self.curr_poke.attack(trainer.curr_poke)
class Potion:
def __init__(self, name, health_points, level_inc, experience_points, who_to_use_on):
self.name = name
self.health_points = health_points
self.experience_points = experience_points
self.level_inc = level_inc
self.who_to_use_on = who_to_use_on
def __repr__(self):
return "Potion name: " + self.name + "\nHealth points (for who you use it on): " + str(self.health_points) + "\nExperience points (for you): " + str(self.experience_points) + "\nLevel increase (for you): " + str(self.level_inc) + "\nWho to use this potion on: " + self.who_to_use_on
def use_potion(self, who_uses_it, on_who):
who_uses_it.experience += self.experience_points
who_uses_it.level += self.level_inc
on_who.health += self.health_points
return "\n" + self.name.upper() + "! " + "\nYou (" + who_uses_it.name + ") are using " + self.name + " on " + on_who.name + ".\nNow " + on_who.name + "'s current health is: " + str(on_who.health) + "\n" + who_uses_it.name + "'s current level is: " + str(who_uses_it.level) + "\n" + who_uses_it.name + "'s experience is: " + str(who_uses_it.experience)
"""USING THE POKEMON CLASS"""
"""We've got:
- A lose health method (lose_health)
- A gain health method (gain_health)
- A knock out method (knock_out)
- A revive method (revive)
- An attack method (attack)
"""
"""POKEMONS"""
#Name, level, type, max health, health, experience, is knocked out
#Electric pokemons
nika = Pokemon("Nika", 100, "electric", 200, 170, 0, False)
#Water pokemons
ovail = Pokemon("Ovail", 100, "water", 150, 100, 0, False)
kyle = Pokemon("Kyle", 100, "water", 150, 100, 0, False)
#Fire pokemons
chase = Pokemon("Chase", 100, "fire", 150, 100, 0, False)
#Grass pokemons
grute = Pokemon("Grute", 100, "graww", 150, 100, 0, False)
grayora = Pokemon("Grayora", 100, "graww", 150, 0, 100, False)
#This is Trainer("Marie")'s current pokemon:
tikki = Pokemon("Tikki", 100, "fire", 150, 100, 0, False)
#This is Trainer("Ash")'s current pokemon:
pikachu = Pokemon("Pickachu", 100, "electric", 200, 170, 0, False)
"""POTIONS"""
#Name, health, level, experience, who to use on
electrify = Potion("Electrify", -50, 59, 5, "Rival")
firewall = Potion("FireWall", -50, 50, 5, "Rival")
river = Potion("River", -100, 100, 10, "Rival")
digdeeper = Potion("Dig Deeper", -100, 75, 7.5, "Rival")
"""TRAINERS"""
#Name, pokemons, potions, current pokemon, health, level, experience
ash_pokes = [pikachu, nika, grute, grayora]
mari_pokes = [chase, tikki, ovail, kyle]
ash_potions = []
mari_potions = []
ash = Trainer("Asher", ash_pokes, ash_potions, pikachu, 100, 50, 0)
mari = Trainer("Mari", mari_pokes, mari_potions, tikki, 100, 50, 0)
print(electrify.use_potion(pikachu, nika))
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