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#include <iostream> | |
#include "ttt_f.cpp" | |
using namespace std; | |
int main() | |
{ | |
char board[3][3] = {{'-', '-', '-'}, {'-', '-', '-'}, {'-', '-', '-'}}; | |
int row, col; | |
char player1 = 'X', player2 = 'O'; | |
char currentPlayer = player1; | |
bool gameFinished = false; | |
cout << "Tic Tac Toe Game Best of 5\n\n"; | |
cout << "Player 1: " << player1 << "\nPlayer 2: " << player2 << "\n\n"; | |
// Game loop | |
for (int i = 0; i < 5; i++) | |
{ | |
while (!gameFinished) | |
{ | |
// Print current board | |
cout << "Current board:\n"; | |
display_board(board); | |
// Take input from current player | |
cout << "Player " << currentPlayer << " enter row and column (e.g. 1 2): "; | |
cin >> row >> col; | |
// Check if input is valid | |
if (row < 1 || row > 3 || col < 1 || col > 3) | |
{ | |
cout << "Invalid input. Please enter a row and column between 1 and 3.\n"; | |
continue; | |
} | |
if (board[row - 1][col - 1] != '-') | |
{ | |
cout << "Invalid input. That cell is already occupied.\n"; | |
continue; | |
} | |
// Update the board | |
board[row - 1][col - 1] = currentPlayer; | |
currentPlayer = (currentPlayer == player1) ? player2 : player1; | |
// Check if the game is over | |
win_c(gameFinished, board); | |
} | |
} | |
return 0; | |
} |
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#include <iostream> | |
#include <vector> | |
void display_board(char board[3][3]) | |
{ | |
for (int i = 0; i < 3; i++) | |
{ | |
for (int j = 0; j < 3; j++) | |
{ | |
std::cout << board[i][j] << " "; | |
} | |
std::cout << "\n"; | |
} | |
} | |
void win_c(bool gameFinished, char board[3][3]) | |
{ | |
bool isWin = false; | |
char player1 = 'X', player2 = 'O'; | |
char currentPlayer = player1; | |
for (int i = 0; i < 3; i++) | |
{ | |
if (board[i][0] == currentPlayer && board[i][1] == currentPlayer && board[i][2] == currentPlayer) | |
{ | |
isWin = true; | |
break; | |
} | |
if (board[0][i] == currentPlayer && board[1][i] == currentPlayer && board[2][i] == currentPlayer) | |
{ | |
isWin = true; | |
break; | |
} | |
} | |
if (board[0][0] == currentPlayer && board[1][1] == currentPlayer && board[2][2] == currentPlayer) | |
{ | |
isWin = true; | |
} | |
if (board[0][2] == currentPlayer && board[1][1] == currentPlayer && board[2][0] == currentPlayer) | |
{ | |
isWin = true; | |
} | |
if (isWin) | |
{ | |
std::cout << "Player " << currentPlayer << " wins!\n"; | |
gameFinished = true; | |
} | |
else | |
{ | |
// Check if the game is a tie | |
bool isTie = true; | |
for (int i = 0; i < 3; i++) | |
{ | |
for (int j = 0; j < 3; j++) | |
{ | |
if (board[i][j] == '-') | |
{ | |
isTie = false; | |
break; | |
} | |
} | |
if (!isTie) | |
{ | |
break; | |
} | |
} | |
if (isTie) | |
{ | |
std::cout << "The game is a tie.\n"; | |
gameFinished = true; | |
} | |
else | |
{// Switch players | |
currentPlayer = (currentPlayer == player1) ? player2 : player1; | |
} | |
} | |
} |
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