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@codecademydev
Created August 1, 2020 09:47
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Codecademy export
const prompt = require('prompt-sync')({sigint: true});
const hat = '^';
const hole = 'O';
const fieldCharacter = '░';
const pathCharacter = '*';
//center class
class Field {
constructor(field) {
this._field = field;
}
print() {
for(let i=0; i< this._field.length; i++) {
console.log(this._field[i].join(''));
}
}
getField() {
return this._field;
}
setField(posX, posY, target) {
this._field[posX][posY] = target;
}
static generateField(height, width, percentage) {
if(percentage > 25) percentage = 25;
let holeCount = Math.floor(height*width*percentage/100);
let hatCount = 1;
let matrix = new Array(height); //initialize matrix
for(let i=0; i< height; i++) {
matrix[i] = new Array(width);
for(let j=0; j< width; j++) {
matrix[i][j] = fieldCharacter;
}
}
matrix[0][0] = pathCharacter;
while(holeCount > 0) {
let a = Math.floor(Math.random()*(height));
let b = Math.floor(Math.random()*(width));
if(hatCount === 1 && matrix[a][b] != pathCharacter) {
matrix[a][b] = hat;
hatCount--;
}
if(matrix[a][b] === fieldCharacter && matrix[a][b] != hat) {
matrix[a][b] = hole;
holeCount--;
}
}
return matrix;
}
}
let h = prompt('height > ');
let w = prompt('width > ');
let p = prompt('percentage > ');
const field = new Field(Field.generateField(h,w,p)); //generate field instance
//working
let run = true;
let posX = 0;
let posY = 0;
while(run) {
field.print();
let direction = prompt('Choose direction! W:UP A:LEFT S:DOWN D:RIGHT > ');
switch(direction) {
case 'w': { //up
posX--;
break;
}
case 'a': { //left
posY--;
break;
}
case 's': { //down
posX++;
break;
}
case 'd': { //right
posY++;
break;
}
}
if(field.getField()[posX][posY] === hat) {
console.log('you won');
run = false;
} else if(field.getField()[posX][posY] === hole || posX >= h || posY >= w || posX < 0 || posY < 0) {
console.log('you lose');
run = false;
} else {
field.setField(posX, posY, pathCharacter);
}
}
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