Created
July 2, 2012 15:56
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Konami code using the Gamepad API
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Gamepad Shit</title> | |
<script type="text/javascript"></script> | |
<style type="text/css"></style> | |
</head> | |
<body> | |
<h1>Gamepad Shit</h1> | |
<p> | |
This is my boring website | |
</p> | |
<div id="gamepads"></div> | |
<script> | |
function gamepadConnected(e) { | |
var gamepads = document.getElementById("gamepads"), | |
gamepadId = e.gamepad.id; | |
gamepads.innerHTML += " Gamepad Connected (id=" + gamepadId + ")"; | |
} | |
function buttonHandler(e) { | |
var buttonLookup = ['x', 'a', 'b', 'y']; | |
setButton(buttonLookup[e.button]); | |
} | |
function axisHandler(e) { | |
if (e.value < 1 && e.value > -1) return; | |
if (e.axis == 5 && e.value < -0.5) setButton('up'); | |
else if (e.axis == 5 && e.value > 0.5) setButton('down'); | |
else if (e.axis == 4 && e.value < -0.5) setButton('left'); | |
else if (e.axis == 4 && e.value > 0.5) setButton('right'); | |
} | |
var correctPattern = ['up','up','down','down','left','right','left','right','b','a']; | |
var currentPosition = 0; | |
function setButton(value) { | |
if (value == correctPattern[currentPosition]) { | |
currentPosition++; | |
} else { | |
currentPosition = 0; | |
} | |
if (currentPosition == correctPattern.length-1) { | |
success(); | |
}; | |
} | |
function success() { | |
window.location.href = 'http://www.youtube.com/watch?v=uPHgojJE0dI'; | |
}; | |
window.addEventListener("MozGamepadConnected", gamepadConnected, false); | |
window.addEventListener("MozGamepadButtonDown", buttonHandler); | |
window.addEventListener("MozGamepadAxisMove", axisHandler); | |
</script> | |
</body> | |
</html> |
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