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convert from hexadecimal string to UIColor
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// | |
// String+Color.swift | |
// ZKit | |
// | |
// Created by Kaz Yoshikawa on 3/24/16. | |
// Copyright © 2016 Electricwoods LLC Inc. The MIT License. | |
// | |
import Foundation | |
import UIKit | |
extension String { | |
var hexadecimalColorComponents: [CGFloat]? { | |
let table: [Character : UInt8] = [ | |
"0": 0x0, "1": 0x1, "2": 0x2, "3": 0x3, "4": 0x4, "5": 0x5, "6": 0x6, "7": 0x7, "8": 0x8, "9": 0x9, | |
"a": 0xa, "b": 0xb, "c": 0xc, "d": 0xd, "e": 0xe, "f": 0xf, | |
"A": 0xa, "B": 0xb, "C": 0xc, "D": 0xd, "E": 0xe, "F": 0xf | |
] | |
let length = self.characters.count | |
if (length == 7) || (length == 9) { | |
var components = [CGFloat]() | |
var byte: UInt8 = 0 | |
for (index, character) in self.characters.enumerate() { | |
if index == 0 { | |
if character != Character("#") { return nil } | |
} | |
else if let value = table[character] { | |
if index % 2 == 1 { | |
byte = value | |
} | |
else { | |
byte = byte * 0x10 + value | |
components.append(CGFloat(byte) / 255.0) | |
} | |
} | |
else { return nil } | |
} | |
return components | |
} | |
else { return nil } | |
} | |
} | |
extension UIColor { | |
convenience init?(hexadecimalString: String) { | |
if let components = hexadecimalString.hexadecimalColorComponents { | |
switch components.count { | |
case 3: self.init(red: components[0], green: components[1], blue: components[2], alpha: 1.0) | |
case 4: self.init(red: components[0], green: components[1], blue: components[2], alpha: components[3]) | |
default: return nil | |
} | |
} | |
else { return nil } | |
} | |
} |
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