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save/restore abstract objects
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/* | |
This sample code shows the problem of archive and unarchive abstruct objects. Please see `TODO` keyword | |
and make this Contents class to save and load shape objects. | |
*/ | |
import Foundation | |
import CoreGraphics | |
protocol Shape { | |
} | |
class Circle: Shape { | |
var center: CGPoint | |
var radius: CGFloat | |
init(center: CGPoint, radius: CGFloat) { | |
self.center = center | |
self.radius = radius | |
} | |
} | |
class Rectangle: Shape { | |
var origin: CGPoint | |
var size: CGSize | |
init(origin: CGPoint, size: CGSize) { | |
self.origin = origin | |
self.size = size | |
} | |
} | |
class RoundedRectangle: Rectangle { | |
var cornerRadius: CGFloat | |
init(origin: CGPoint, size: CGSize, cornerRadius: CGFloat) { | |
self.cornerRadius = cornerRadius | |
super.init(origin: origin, size: size) | |
} | |
} | |
class Contens { | |
var shapes: [Shape] | |
init(shapes: [Shape]) { | |
self.shapes = shapes | |
} | |
init?(binary: Data) { | |
// TODO: archive shapes to binary | |
fatalError() | |
} | |
func binary() -> Data { | |
// TODO: unarchive all shpes from binary | |
fatalError() | |
} | |
} |
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