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@coderofsalvation
coderofsalvation / skeleton.bat
Last active Oct 9, 2019
mshta hta example skeleton jscript windows 10
View skeleton.bat
mshta.exe %cd%/skeleton.hta
@coderofsalvation
coderofsalvation / README.md
Last active Jul 17, 2019
256 bytes mixins-alternative to underscore- & lodash 💪
View README.md

bless()

256 bytes mixin-alternative for ALL js frameworks in the world FOREVER: function bless(💪)

Chainable, eventful, rewindable, typesafe, curryable mixins = bless()
After being blessed Before
@coderofsalvation
coderofsalvation / LICENSE.txt
Last active Jun 29, 2019 — forked from 140bytes/LICENSE.txt
140byt.es -- jsonschema-like (nested) typechecking in few lines of js
View LICENSE.txt
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@coderofsalvation
coderofsalvation / bin2sh
Last active Apr 30, 2019
tool to include binary data (tar/zip archives etc) inside a shellscript
View bin2sh
#!/bin/bash
tmpfile=/tmp/bin2sh
code_begin='#!/bin/bash
BIN2SH=1
function extract_payload()
{
match=$(grep --text --line-number '^PAYLOAD:$' $0 | cut -d ':' -f 1)
@coderofsalvation
coderofsalvation / load.js
Last active Apr 3, 2019
load() - a deadsimple javascript function to load js/css in a controlled fashion
View load.js
/*
* more controlled way of loading javascript & css in index.html
*
* purposes:
* - quicker/smoother rendering of 1st meaningful frame and css preloading animations
* - save performance by adding delays to tracker-jscode (analytics etc)
* - conditional logic (only load certain js/css files based on url-flags, server port etc)
*
* example:
*
@coderofsalvation
coderofsalvation / howto.md
Last active Jan 15, 2019
hypeless zero-config node- and browsertests for javascript
View howto.md

Installation

$ npm i jsdom jsdom-global tap-prettify zora --save-dev

Run the tests

  • CI: run node test.js | tap-prettify - in the terminal
  • browser: run test.html
@coderofsalvation
coderofsalvation / index.html
Last active Dec 1, 2018
glslCanvas variable resolution + multipass
View index.html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Hello Shader</title>
<script type="text/javascript" src="https://unpkg.com/glslCanvas"></script>
<style>
body {
background: #101515;
View index.js
const ctx = canvas.getContext('2d');
var x = 0;
anim();
startRecording();
function startRecording() {
const chunks = []; // here we will store our recorded media chunks (Blobs)
const stream = canvas.captureStream(); // grab our canvas MediaStream
const rec = new MediaRecorder(stream); // init the recorder
// every time the recorder has new data, we will store it in our array
@coderofsalvation
coderofsalvation / _design.gif
Last active Sep 12, 2018
scalable express 4 cluster with (worker)bus
@coderofsalvation
coderofsalvation / benchmark.js
Created Aug 8, 2018
sift searching: regular expression vs Array.prototype.filter
View benchmark.js
duration = {}
cache = false
function report(s){
console.log(s+": time elapsed: "+ (new Date().getTime()-duration.start) /1000 )
}
function search1(data,text){
duration.start = new Date().getTime()
if( !cache ) cache = JSON.parse(data)
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