Created
August 3, 2013 13:04
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bit vector (aka bitmap) implementation in C
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#include <stdio.h> | |
typedef struct { | |
char* bits; | |
int size; | |
}bitvector; | |
bitvector* create_bitvec(int n_bits) { | |
bitvector* vec = (bitvector*)malloc(sizeof(bitvector)); | |
int size = sizeof(bitvector) * ceil(n_bits/8.0); | |
vec->size = size; | |
vec->bits = (char*)malloc(size); | |
return vec; | |
} | |
void destroy_bitvec(bitvector *vec) { | |
free(vec->bits); | |
free(vec); | |
} | |
void set_bit(bitvector* vec, int index, int bit) { | |
int byte = index >> 3; | |
int n = sizeof(index)*8-3; | |
int offset = ((unsigned) index << n) >> n; | |
if (bit) { | |
vec->bits[byte] |= 1 << (7-offset); | |
} else { | |
vec->bits[byte] &= ~(1 << (7-offset)); | |
} | |
} | |
int get_bit(bitvector* vec, int index) { | |
int byte = index >> 3; | |
int n = sizeof(index)*8-3; | |
int offset = ((unsigned) index << n) >> n; | |
if (vec->bits[byte] & (1 << (7- offset))) { | |
return 1; | |
} else { | |
return 0; | |
} | |
} | |
int main(int argc, char *argv[]) | |
{ | |
int size = 1024; | |
int i = 0; | |
bitvector *vec = create_bitvec(size); | |
for (i = 0; i < size; i++) { | |
if (i % 2 == 0) { | |
set_bit(vec, i, 0); | |
} else { | |
set_bit(vec, i, 1); | |
} | |
} | |
for (i = 0; i < size; i++) { | |
printf("%d", get_bit(vec, i)); | |
} | |
destroy_bitvec(vec); | |
return 0; | |
} |
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