Created
December 6, 2016 13:03
7.3 Change player creation code to signify that it is a player controlled character
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Method OnCreate() | |
engine = New ftEngine | |
default_scene = engine.GetDefaultScene() | |
default_layer = engine.GetDefaultLayer() | |
Local box:ftObject = engine.CreateBox(120, 20, engine.GetCanvasWidth()/2, engine.GetCanvasHeight()/2) | |
box.SetColor(0, 70, 70) | |
box.SetMaxSpeed(20.0) | |
box.SetMinSpeed(-20.0) | |
' create the player character | |
Self.player = New Character(box, True) | |
End |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment