Created
January 6, 2017 13:42
-
-
Save codetravis/702cb696897b788a3db1d1a3f45bb451 to your computer and use it in GitHub Desktop.
11.4 Set collisions between player and projectiles with the final boss
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Import fantomX | |
Class CustomEngine Extends ftEngine | |
' Add player and projectile collision to the final boss | |
Method OnObjectCollision:Int(obj_one:ftObject, obj_two:ftObject) | |
If (obj_one.GetText() = "PLAYER" And (obj_two.GetText() = "ENEMY" Or obj_two.GetText() = "FINALBOSS")) | |
CharacterCollision(obj_one, obj_two) | |
Else If (obj_two.GetText() = "PLAYER" And (obj_one.GetText() = "ENEMY" Or obj_one.GetText() = "FINALBOSS")) | |
CharacterCollision(obj_two, obj_one) | |
End | |
If (obj_one.GetText() = "PROJECTILE" And (obj_two.GetText() = "ENEMY" Or obj_two.GetText() = "FINALBOSS")) | |
ProjectileCollision(obj_one, obj_two) | |
Else If (obj_two.GetText() = "PROJECTILE" And (obj_one.GetText() = "ENEMY" Or obj_one.GetText() = "FINALBOSS")) | |
ProjectileCollision(obj_two, obj_one) | |
End | |
Return 0 | |
End | |
Method ProjectileCollision(projectile_box:ftObject, enemy_box:ftObject) | |
projectile_box.SetText("DESTROYED") | |
enemy_box.SetText("DAMAGED") | |
projectile_box.SetColWith(enemy_box.GetColGroup(), False) | |
End | |
Method CharacterCollision(player_box:ftObject, enemy_box:ftObject) | |
player_box.SetText("DAMAGED") | |
enemy_box.SetText("DAMAGED") | |
enemy_box.SetColWith(player_box.GetColGroup(), False) | |
End | |
End |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment