Created
January 4, 2017 12:22
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11.1 Creating the Boss
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Class Game Extends App | |
Field engine:ftEngine | |
Field play_layer:ftLayer | |
Field play_scene:ftScene | |
Field game_over_scene:ftScene | |
Field game_over_layer:ftLayer | |
Field player:Character | |
Field enemies:List<Character> | |
Field last_enemy_time:Float | |
Field next_enemy_interval:Float | |
Field projectiles:List<Projectile> | |
' Add a field to hold the final_boss character | |
Field final_boss:Character | |
' ................. | |
' Quick method for creating the final Boss | |
Method CreateFinalBoss() | |
Local box:ftObject = Self.engine.CreateBox(120, 200, engine.GetCanvasWidth() - 10, engine.GetCanvasHeight()/2) | |
box.SetColor(255, 0, 255) | |
box.SetMaxSpeed(20.0) | |
box.SetMinSpeed(-20.0) | |
box.SetColGroup(ENEMY_GROUP) | |
box.SetColWith(PLAYER_GROUP, True) | |
box.SetText("FINALBOSS") | |
Local projectile_type:ProjectileType = New ProjectileType(1, 1000, 1, 10, 1.5) | |
Self.final_boss = New Character(box, projectile_type, 500, 10) | |
End | |
' .................... | |
End |
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