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8.9 Add ProjectileType to Character
Import fantomX
Import projectile_type
Class Character
Field box:ftObject
Field current_health:Int
Field max_health:Int
Field is_player:Bool
' Add projectile type
Field projectile_type:ProjectileType
Method New(box:ftObject, health:Int=1, player:Bool=False, projectile_type:ProjectileType)
Self.box = box
Self.current_health = health
Self.max_health = health
Self.is_player = player
' Set initial projectile type
Self.projectile_type = projectile_type
End
'...................
End
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