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January 14, 2017 16:18
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12.3 Have the Boss shoot more
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' Game Class | |
Method OnUpdate() | |
'............... | |
Else | |
Self.final_boss.Update(engine.GetCanvasWidth(), engine.GetCanvasHeight()) | |
' change the boss' shooting pattern to 3 projectiles | |
If Self.final_boss.FireProjectile() | |
Local boss_width:Float = final_boss.box.GetWidth() | |
Local boss_height:Float = final_boss.box.GetHeight() | |
CreateProjectile(final_boss, 100, boss_height/2 * -1) | |
CreateProjectile(final_boss, 50) | |
CreateProjectile(final_boss, 0, boss_height/2) | |
End | |
End | |
End | |
'...................... | |
' Update the Create Projectile method for new Bullet patterns | |
Method CreateProjectile(character:Character, width_modifier:Float=0, height_modifier:Float=0) | |
Local projectile_box:ftObject = Self.engine.CreateBox(20, 10, | |
character.box.GetPosX() + character.box.GetWidth()/2 + width_modifier, | |
character.box.GetPosY() + height_modifier) | |
projectile_box.SetColGroup(PROJECTILES) | |
If (character.character_type = "PLAYER") | |
projectile_box.SetSpeedX(10) | |
projectile_box.SetColor(0, 255, 255) | |
projectile_box.SetColWith(ENEMY_GROUP, True) | |
Else | |
' width modifier needs to go here for enemies | |
projectile_box.SetPosX(character.box.GetPosX() - character.box.GetWidth()/2 + width_modifier) | |
projectile_box.SetSpeedX(-10) | |
projectile_box.SetColor(200, 200, 0) | |
projectile_box.SetColWith(PLAYER_GROUP, True) | |
End | |
projectile_box.SetText("PROJECTILE") | |
Self.projectiles.AddLast(New Projectile(projectile_box, character.projectile_type)) | |
End |
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