Created
April 17, 2018 00:49
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Sample script to use the THETA V with HTC Vive. Uses SteamVR and Unity
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using UnityEngine; | |
using System.Collections; | |
public class webCamDetect : MonoBehaviour | |
{ | |
string camName; | |
public const string RICOH_DRIVER_NAME = "RICOH THETA V 4K"; | |
// change to "RICOH THETA V FullHD" for lower resolution | |
// (and thus smaller data size) | |
// Audio | |
public const int THETA_V_AUDIO_NUMBER = 0; | |
AudioSource audioSource; | |
void Start() | |
{ | |
WebCamDevice[] devices = WebCamTexture.devices; | |
Debug.Log("Number of web cams connected: " + devices.Length); | |
for (int i = 0; i < devices.Length; i++) | |
{ | |
Debug.Log(i + " " + devices[i].name); | |
if (devices[i].name == RICOH_DRIVER_NAME) | |
{ | |
camName = devices[i].name; | |
} | |
} | |
Debug.Log("I am using the webcam named " + camName); | |
if (camName != RICOH_DRIVER_NAME) | |
{ | |
Debug.Log("ERROR: " + RICOH_DRIVER_NAME + | |
" not found. Install Ricoh UVC driver 1.0.1 or higher. Make sure your camera is in live streaming mode"); | |
} | |
Renderer rend = this.GetComponentInChildren<Renderer>(); | |
WebCamTexture mycam = new WebCamTexture(); | |
mycam.deviceName = camName; | |
rend.material.mainTexture = mycam; | |
mycam.Play(); | |
// audio | |
// this section working with HTC Vive, but have not | |
// verified spatial audio. Maybe try STEAM AUDIO? | |
// https://valvesoftware.github.io/steam-audio/downloads.html | |
// It's good enough for telepresence demo right now, but | |
// I would like to tune the spatial audio | |
// | |
audioSource = GetComponent<AudioSource>(); | |
string[] audioDevices = Microphone.devices; | |
for (int i = 0; i < audioDevices.Length; i++) | |
{ | |
Debug.Log(i + " " + audioDevices[i]); | |
} | |
audioSource.clip = Microphone.Start(audioDevices[THETA_V_AUDIO_NUMBER], true, 10, 44100); | |
audioSource.loop = true; | |
while (!(Microphone.GetPosition(null) > 0 )) { } | |
audioSource.Play(); | |
} | |
} |
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