Created
March 2, 2014 17:21
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Example of Python, Pygame, PGS4A Sound
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import pygame, sys | |
pygame.init() | |
try: | |
import android | |
except ImportError: | |
android = None | |
if android: | |
android.init() | |
android.map_key(android.KEYCODE_BACK, pygame.K_ESCAPE) | |
try: | |
import pygame.mixer as mixer | |
except ImportError: | |
import android.mixer as mixer | |
screen = pygame.display.set_mode((480, 320)) | |
# load the sound file | |
# suggest using .wav format, especially for the first test | |
mixer.music.load("boom.wav") | |
# load fonts | |
font_a = pygame.font.Font("font_a.ttf", 32) | |
button_boom = font_a.render("Press Here for Boom", True, (200, 0,0), (0, 200, 0) ) | |
boom_box = button_boom.get_rect(centerx = 100, centery= 120) | |
while True: | |
for event in pygame.event.get(): | |
if (event.type == pygame.QUIT) or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: | |
pygame.quit() | |
sys.exit() | |
elif event.type == pygame.MOUSEBUTTONDOWN: | |
mixer.music.play() | |
screen.blit(button_boom, boom_box) | |
pygame.display.update() |
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