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@codewarrior0
Created November 18, 2012 23:26
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[DEBUG][185][config]:Property Change: Settings SetWindowPlacement = False
[DEBUG][185][config]:Property Change: Settings SetWindowPlacement = True
[DEBUG][298][config]:Setting {section => Settings}
[DEBUG][298][config]:Setting {flyMode => Setting(Settings, Fly Mode, <type 'bool'>, False}
[DEBUG][298][config]:Setting {enableMouseLag => Setting(Settings, Enable Mouse Lag, <type 'bool'>, False}
[DEBUG][298][config]:Setting {longDistanceMode => Setting(Settings, Long Distance Mode, <type 'bool'>, False}
[DEBUG][298][config]:Setting {shouldResizeAlert => Setting(Settings, Window Size Alert, <type 'bool'>, True}
[DEBUG][298][config]:Setting {closeMinecraftWarning => Setting(Settings, Close Minecraft Warning, <type 'bool'>, True}
[DEBUG][298][config]:Setting {skin => Setting(Settings, MCEdit Skin, <type 'str'>, [Current]}
[DEBUG][298][config]:Setting {fov => Setting(Settings, Field of View, <type 'float'>, 70.0}
[DEBUG][298][config]:Setting {spaceHeight => Setting(Settings, Space Height, <type 'int'>, 64}
[DEBUG][298][config]:Setting {blockBuffer => Setting(Settings, Block Buffer, <type 'int'>, 268435456}
[DEBUG][298][config]:Setting {reportCrashes => Setting(Settings, report crashes, <type 'int'>, 1}
[DEBUG][298][config]:Setting {doubleBuffer => Setting(Settings, Double Buffer, <type 'bool'>, True}
[DEBUG][298][config]:Setting {viewDistance => Setting(Settings, View Distance, <type 'int'>, 8}
[DEBUG][298][config]:Setting {targetFPS => Setting(Settings, Target FPS, <type 'int'>, 30}
[DEBUG][298][config]:Setting {windowWidth => Setting(Settings, window width, <type 'int'>, 1024}
[DEBUG][298][config]:Setting {windowHeight => Setting(Settings, window height, <type 'int'>, 768}
[DEBUG][298][config]:Setting {windowX => Setting(Settings, window x, <type 'int'>, 0}
[DEBUG][298][config]:Setting {windowY => Setting(Settings, window y, <type 'int'>, 0}
[DEBUG][298][config]:Setting {windowShowCmd => Setting(Settings, window showcmd, <type 'int'>, 1}
[DEBUG][298][config]:Setting {setWindowPlacement => Setting(Settings, SetWindowPlacement, <type 'bool'>, True}
[DEBUG][298][config]:Setting {showHiddenOres => Setting(Settings, show hidden ores, <type 'bool'>, False}
[DEBUG][298][config]:Setting {fastLeaves => Setting(Settings, fast leaves, <type 'bool'>, True}
[DEBUG][298][config]:Setting {roughGraphics => Setting(Settings, rough graphics, <type 'bool'>, False}
[DEBUG][298][config]:Setting {showChunkRedraw => Setting(Settings, show chunk redraw, <type 'bool'>, True}
[DEBUG][298][config]:Setting {drawSky => Setting(Settings, draw sky, <type 'bool'>, True}
[DEBUG][298][config]:Setting {drawFog => Setting(Settings, draw fog, <type 'bool'>, True}
[DEBUG][298][config]:Setting {showCeiling => Setting(Settings, show ceiling, <type 'bool'>, True}
[DEBUG][298][config]:Setting {drawEntities => Setting(Settings, draw entities, <type 'bool'>, True}
[DEBUG][298][config]:Setting {drawMonsters => Setting(Settings, draw monsters, <type 'bool'>, True}
[DEBUG][298][config]:Setting {drawItems => Setting(Settings, draw items, <type 'bool'>, True}
[DEBUG][298][config]:Setting {drawTileEntities => Setting(Settings, draw tile entities, <type 'bool'>, True}
[DEBUG][298][config]:Setting {drawTileTicks => Setting(Settings, draw tile ticks, <type 'bool'>, False}
[DEBUG][298][config]:Setting {drawUnpopulatedChunks => Setting(Settings, draw unpopulated chunks, <type 'bool'>, True}
[DEBUG][298][config]:Setting {vertexBufferLimit => Setting(Settings, vertex buffer limit, <type 'int'>, 384}
[DEBUG][298][config]:Setting {vsync => Setting(Settings, vertical sync, <type 'int'>, 0}
[DEBUG][298][config]:Setting {visibilityCheck => Setting(Settings, visibility check, <type 'bool'>, False}
[DEBUG][298][config]:Setting {viewMode => Setting(Settings, View Mode, <type 'str'>, Camera}
[DEBUG][298][config]:Setting {section => Controls}
[DEBUG][298][config]:Setting {mouseSpeed => Setting(Controls, mouse speed, <type 'float'>, 5.0}
[DEBUG][298][config]:Setting {cameraAccel => Setting(Controls, camera acceleration, <type 'float'>, 125.0}
[DEBUG][298][config]:Setting {cameraDrag => Setting(Controls, camera drag, <type 'float'>, 100.0}
[DEBUG][298][config]:Setting {cameraMaxSpeed => Setting(Controls, camera maximum speed, <type 'float'>, 60.0}
[DEBUG][298][config]:Setting {cameraBrakingSpeed => Setting(Controls, camera braking speed, <type 'float'>, 8.0}
[DEBUG][298][config]:Setting {invertMousePitch => Setting(Controls, invert mouse pitch, <type 'bool'>, False}
[DEBUG][298][config]:Setting {autobrake => Setting(Controls, autobrake, <type 'bool'>, True}
[DEBUG][298][config]:Setting {swapAxes => Setting(Controls, swap axes looking down, <type 'bool'>, False}
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.showHiddenOres
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.vertexBufferLimit
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.drawEntities
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.drawTileEntities
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.drawTileTicks
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.drawTerrainPopulated
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.drawMonsters
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.drawItems
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.showRedraw
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.spaceHeight
[DEBUG][220][config]:Subscribing <renderer.MCRenderer object at 0x0000000004A2FA20>.targetFPS
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.drawSky
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.drawFog
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.showCeiling
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.accelFactor
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.maxSpeed
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.brakeMaxSpeed
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.invertMousePitch
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.autobrake
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.swapAxesLookingDown
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.visibilityCheck
[DEBUG][220][config]:Subscribing <leveleditor.CameraViewport object at 0x0000000004A4E080>.fovSetting
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.drawSky
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.drawFog
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.showCeiling
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.accelFactor
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.maxSpeed
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.brakeMaxSpeed
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.invertMousePitch
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.autobrake
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.swapAxesLookingDown
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.visibilityCheck
[DEBUG][220][config]:Subscribing <leveleditor.ChunkViewport object at 0x0000000004A4E208>.fovSetting
[DEBUG][220][config]:Subscribing <leveleditor.LevelEditor object at 0x0000000004A2F9E8>.viewMode
[DEBUG][220][config]:Subscribing <editortools.brush.BrushTool object at 0x0000000004A4EB38>.updateBrushOffset
[DEBUG][220][config]:Subscribing <editortools.brush.BrushTool object at 0x0000000004A4EB38>.brushSizeW
[DEBUG][220][config]:Subscribing <editortools.brush.BrushTool object at 0x0000000004A4EB38>.brushSizeH
[DEBUG][220][config]:Subscribing <editortools.brush.BrushTool object at 0x0000000004A4EB38>.brushSizeL
[DEBUG][171][root]:<Event(17-VideoExpose {})>
[DEBUG][171][root]:<Event(16-VideoResize {'h': 768, 'w': 1024, 'size': (1024, 768)})>
[DEBUG][171][root]:<Event(1-ActiveEvent {'state': 1, 'gain': 0})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (638, 41), 'rel': (638, 41)})>
[DEBUG][171][root]:<Event(1-ActiveEvent {'state': 1, 'gain': 1})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (908, 8), 'rel': (270, -33)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (900, 17), 'rel': (-8, 9)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (888, 33), 'rel': (-12, 16)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (882, 39), 'rel': (-6, 6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (874, 50), 'rel': (-8, 11)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (873, 50), 'rel': (-1, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (871, 56), 'rel': (-2, 6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (857, 85), 'rel': (-14, 29)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (847, 101), 'rel': (-10, 16)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (823, 135), 'rel': (-24, 34)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (808, 152), 'rel': (-15, 17)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (771, 197), 'rel': (-37, 45)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (740, 220), 'rel': (-31, 23)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (685, 267), 'rel': (-55, 47)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (660, 284), 'rel': (-25, 17)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (626, 311), 'rel': (-34, 27)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (605, 325), 'rel': (-21, 14)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (567, 360), 'rel': (-38, 35)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (544, 379), 'rel': (-23, 19)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (519, 399), 'rel': (-25, 20)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (508, 407), 'rel': (-11, 8)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (482, 424), 'rel': (-26, 17)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (475, 429), 'rel': (-7, 5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (459, 439), 'rel': (-16, 10)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (455, 441), 'rel': (-4, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (454, 442), 'rel': (-1, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (458, 443), 'rel': (4, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (461, 443), 'rel': (3, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (465, 440), 'rel': (4, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (468, 439), 'rel': (3, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (474, 437), 'rel': (6, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (475, 436), 'rel': (1, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (482, 435), 'rel': (7, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (493, 430), 'rel': (11, -5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (499, 428), 'rel': (6, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (506, 426), 'rel': (7, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (510, 424), 'rel': (4, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (513, 423), 'rel': (3, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (518, 420), 'rel': (5, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (519, 419), 'rel': (1, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (522, 418), 'rel': (3, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (525, 417), 'rel': (3, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (525, 416), 'rel': (0, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (526, 415), 'rel': (1, -1)})>
[DEBUG][171][root]:<Event(5-MouseButtonDown {'button': 1, 'pos': (526, 415)})>
[DEBUG][171][root]:<Event(6-MouseButtonUp {'button': 1, 'pos': (526, 415)})>
[DEBUG][185][config]:Property Change: Settings Close Minecraft Warning = False
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (527, 415), 'rel': (1, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (527, 408), 'rel': (0, -7)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (514, 404), 'rel': (-13, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (502, 400), 'rel': (-12, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (495, 397), 'rel': (-7, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (487, 392), 'rel': (-8, -5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (479, 387), 'rel': (-8, -5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (446, 369), 'rel': (-33, -18)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (427, 359), 'rel': (-19, -10)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (416, 356), 'rel': (-11, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (405, 351), 'rel': (-11, -5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (402, 350), 'rel': (-3, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (402, 349), 'rel': (0, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (400, 348), 'rel': (-2, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (398, 348), 'rel': (-2, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (395, 354), 'rel': (-3, 6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (393, 359), 'rel': (-2, 5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (390, 370), 'rel': (-3, 11)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (388, 377), 'rel': (-2, 7)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (385, 385), 'rel': (-3, 8)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (383, 399), 'rel': (-2, 14)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 403), 'rel': (-2, 4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 407), 'rel': (0, 4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 411), 'rel': (0, 4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 413), 'rel': (0, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 414), 'rel': (0, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 410), 'rel': (0, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 408), 'rel': (0, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 404), 'rel': (0, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 401), 'rel': (0, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (381, 399), 'rel': (0, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (383, 397), 'rel': (2, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (383, 393), 'rel': (0, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (385, 389), 'rel': (2, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (386, 383), 'rel': (1, -6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (388, 379), 'rel': (2, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (392, 373), 'rel': (4, -6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (394, 369), 'rel': (2, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (396, 365), 'rel': (2, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (396, 363), 'rel': (0, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (398, 359), 'rel': (2, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (398, 358), 'rel': (0, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (400, 356), 'rel': (2, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (400, 355), 'rel': (0, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (402, 353), 'rel': (2, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (402, 358), 'rel': (0, 5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 366), 'rel': (2, 8)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 373), 'rel': (0, 7)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 379), 'rel': (0, 6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 386), 'rel': (0, 7)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 393), 'rel': (0, 7)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 401), 'rel': (0, 8)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 403), 'rel': (0, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 404), 'rel': (0, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 406), 'rel': (0, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 408), 'rel': (0, 2)})>
[DEBUG][171][root]:<Event(5-MouseButtonDown {'button': 1, 'pos': (404, 408)})>
[DEBUG][171][root]:<Event(6-MouseButtonUp {'button': 1, 'pos': (404, 408)})>
[INFO][2534][infiniteworld]:Found dimension DIM-1
[INFO][2534][infiniteworld]:Found dimension DIM1
[INFO][2534][infiniteworld]:Found dimension DIM-1
[INFO][2534][infiniteworld]:Found dimension DIM1
[INFO][2534][infiniteworld]:Found dimension DIM-1
[INFO][2534][infiniteworld]:Found dimension DIM1
[INFO][2534][infiniteworld]:Found dimension DIM-1
[INFO][2534][infiniteworld]:Found dimension DIM1
[INFO][2534][infiniteworld]:Found dimension DIM-1
[INFO][2534][infiniteworld]:Found dimension DIM1
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 405), 'rel': (0, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 384), 'rel': (0, -21)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 346), 'rel': (0, -38)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 319), 'rel': (0, -27)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 297), 'rel': (0, -22)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (404, 284), 'rel': (0, -13)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (408, 273), 'rel': (4, -11)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (412, 258), 'rel': (4, -15)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (413, 257), 'rel': (1, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (446, 303), 'rel': (33, 46)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (617, 460), 'rel': (171, 157)})>
[DEBUG][171][root]:<Event(1-ActiveEvent {'state': 1, 'gain': 0})>
[DEBUG][171][root]:<Event(1-ActiveEvent {'state': 1, 'gain': 1})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (1016, 630), 'rel': (399, 170)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (983, 618), 'rel': (-33, -12)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (944, 604), 'rel': (-39, -14)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (837, 585), 'rel': (-107, -19)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (778, 577), 'rel': (-59, -8)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (773, 577), 'rel': (-5, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (773, 576), 'rel': (0, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (774, 576), 'rel': (1, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (776, 576), 'rel': (2, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (778, 576), 'rel': (2, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (781, 572), 'rel': (3, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (787, 555), 'rel': (6, -17)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (789, 541), 'rel': (2, -14)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (789, 532), 'rel': (0, -9)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (790, 526), 'rel': (1, -6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (791, 523), 'rel': (1, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (792, 525), 'rel': (1, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (792, 536), 'rel': (0, 11)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (792, 539), 'rel': (0, 3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (792, 541), 'rel': (0, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (792, 544), 'rel': (0, 3)})>
[DEBUG][171][root]:<Event(5-MouseButtonDown {'button': 1, 'pos': (792, 544)})>
[DEBUG][171][root]:<Event(6-MouseButtonUp {'button': 1, 'pos': (792, 544)})>
[INFO][198][mclevel]:Identifying C:\Users\Alexcote\AppData\Roaming\.minecraft\saves\New World--\level.dat
[INFO][215][mclevel]:Detected Infdev level.dat
[INFO][2534][infiniteworld]:Found dimension DIM-1
[INFO][2534][infiniteworld]:Found dimension DIM1
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x0000000004D665F8>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x0000000004D665F8>.roughGraphics
[INFO][2609][infiniteworld]:Scanning for regions...
[INFO][1253][infiniteworld]:Found region file r.-1.-1.mca with 39/39 sectors used and 37 chunks present
[INFO][1253][infiniteworld]:Found region file r.-1.-2.mca with 184/184 sectors used and 182 chunks present
[INFO][1253][infiniteworld]:Found region file r.-1.-3.mca with 46/46 sectors used and 44 chunks present
[INFO][1253][infiniteworld]:Found region file r.-1.0.mca with 12/12 sectors used and 10 chunks present
[INFO][1253][infiniteworld]:Found region file r.-2.-2.mca with 40/40 sectors used and 38 chunks present
[INFO][1253][infiniteworld]:Found region file r.-2.-3.mca with 115/115 sectors used and 113 chunks present
[INFO][1253][infiniteworld]:Found region file r.0.-1.mca with 145/145 sectors used and 143 chunks present
[INFO][1253][infiniteworld]:Found region file r.0.-2.mca with 131/131 sectors used and 129 chunks present
[INFO][1253][infiniteworld]:Found region file r.0.-3.mca with 25/25 sectors used and 23 chunks present
[INFO][1253][infiniteworld]:Found region file r.0.0.mca with 6/6 sectors used and 4 chunks present
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (792, 538), 'rel': (0, -6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (801, 490), 'rel': (9, -48)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (810, 423), 'rel': (9, -67)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (822, 336), 'rel': (12, -87)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (825, 213), 'rel': (3, -123)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (844, 87), 'rel': (19, -126)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (850, 42), 'rel': (6, -45)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (850, 43), 'rel': (0, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (850, 98), 'rel': (0, 55)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (850, 175), 'rel': (0, 77)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (839, 274), 'rel': (-11, 99)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (830, 336), 'rel': (-9, 62)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (817, 378), 'rel': (-13, 42)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (805, 415), 'rel': (-12, 37)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (799, 427), 'rel': (-6, 12)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (796, 433), 'rel': (-3, 6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (795, 437), 'rel': (-1, 4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (794, 438), 'rel': (-1, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (793, 439), 'rel': (-1, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (787, 444), 'rel': (-6, 5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (786, 444), 'rel': (-1, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (783, 444), 'rel': (-3, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (781, 444), 'rel': (-2, 0)})>
[DEBUG][171][root]:<Event(5-MouseButtonDown {'button': 1, 'pos': (781, 444)})>
[DEBUG][1005][leveleditor]:Mouse down 1 @ (781, 444)
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (780, 463), 'rel': (-1, 19)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (769, 491), 'rel': (-11, 28)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (764, 509), 'rel': (-5, 18)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (762, 525), 'rel': (-2, 16)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (757, 562), 'rel': (-5, 37)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (752, 589), 'rel': (-5, 27)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (749, 610), 'rel': (-3, 21)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (749, 626), 'rel': (0, 16)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (749, 628), 'rel': (0, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (748, 625), 'rel': (-1, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (753, 603), 'rel': (5, -22)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (760, 580), 'rel': (7, -23)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (767, 565), 'rel': (7, -15)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (767, 561), 'rel': (0, -4)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (771, 550), 'rel': (4, -11)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (1, 0, 0), 'pos': (772, 549), 'rel': (1, -1)})>
[DEBUG][171][root]:<Event(6-MouseButtonUp {'button': 1, 'pos': (772, 549)})>
[DEBUG][1020][leveleditor]:Mouse up 1 @ (772, 549)
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 31, 'key': 115, 'unicode': u's', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: s
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (772, 551), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 31, 'key': 115, 'mod': 0})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (-4, 3)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 17, 'key': 119, 'unicode': u'w', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: w
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 32, 'key': 100, 'unicode': u'd', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: d
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 17, 'key': 119, 'mod': 0})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (768, 554), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (-4, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 31, 'key': 115, 'unicode': u's', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: s
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 32, 'key': 100, 'mod': 0})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 30, 'key': 97, 'unicode': u'a', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: a
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 31, 'key': 115, 'mod': 0})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (764, 555), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 30, 'key': 97, 'mod': 0})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (758, 558), 'rel': (-6, 3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (746, 566), 'rel': (-12, 8)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (652, 524), 'rel': (-94, -42)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (606, 438), 'rel': (-46, -86)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 402), 'rel': (-7, -36)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (600, 400), 'rel': (1, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (600, 403), 'rel': (0, 3)})>
[DEBUG][171][root]:<Event(5-MouseButtonDown {'button': 3, 'pos': (599, 409)})>
[DEBUG][1005][leveleditor]:Mouse down 2 @ (599, 409)
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (577, 341), 'rel': (-22, -68)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (563, 247), 'rel': (-14, -94)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (563, 214), 'rel': (0, -33)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (563, 212), 'rel': (0, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (585, 146), 'rel': (22, -66)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (591, 133), 'rel': (6, -13)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (627, 70), 'rel': (36, -63)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (628, 69), 'rel': (1, -1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (631, 85), 'rel': (3, 16)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (631, 104), 'rel': (0, 19)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (631, 107), 'rel': (0, 3)})>
[DEBUG][171][root]:<Event(6-MouseButtonUp {'button': 3, 'pos': (631, 107)})>
[DEBUG][1020][leveleditor]:Mouse up 2 @ (631, 107)
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 17, 'key': 119, 'unicode': u'w', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: w
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (-32, 302)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 17, 'key': 119, 'unicode': u'w', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: w
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 17, 'key': 119, 'unicode': u'w', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: w
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 17, 'key': 119, 'unicode': u'w', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: w
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 17, 'key': 119, 'mod': 0})>
[DEBUG][171][root]:<Event(5-MouseButtonDown {'button': 3, 'pos': (599, 409)})>
[DEBUG][1005][leveleditor]:Mouse down 2 @ (599, 409)
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (567, 567), 'rel': (-32, 158)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (538, 767), 'rel': (-29, 219)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (523, 767), 'rel': (-15, 105)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (523, 767), 'rel': (0, 17)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (523, 767), 'rel': (0, 10)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (523, 767), 'rel': (0, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 1), 'pos': (525, 767), 'rel': (2, 12)})>
[DEBUG][171][root]:<Event(6-MouseButtonUp {'button': 3, 'pos': (525, 767)})>
[DEBUG][1020][leveleditor]:Mouse up 2 @ (525, 767)
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (74, -358)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 30, 'key': 97, 'unicode': u'a', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: a
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 30, 'key': 97, 'mod': 0})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 17, 'key': 119, 'unicode': u'w', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: w
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 17, 'key': 119, 'mod': 0})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 30, 'key': 97, 'unicode': u'a', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: a
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(2-KeyDown {'scancode': 31, 'key': 115, 'unicode': u's', 'mod': 0})>
[DEBUG][2469][leveleditor]:Key down: s
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (599, 409), 'rel': (0, 0)})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 30, 'key': 97, 'mod': 0})>
[DEBUG][171][root]:<Event(3-KeyUp {'scancode': 31, 'key': 115, 'mod': 0})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (598, 434), 'rel': (-1, 25)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (571, 506), 'rel': (-27, 72)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (560, 538), 'rel': (-11, 32)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (554, 558), 'rel': (-6, 20)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (548, 581), 'rel': (-6, 23)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (546, 582), 'rel': (-2, 1)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (546, 587), 'rel': (0, 5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (538, 609), 'rel': (-8, 22)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (536, 617), 'rel': (-2, 8)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (524, 659), 'rel': (-12, 42)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (524, 705), 'rel': (0, 46)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (518, 726), 'rel': (-6, 21)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (507, 746), 'rel': (-11, 20)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (503, 751), 'rel': (-4, 5)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (495, 751), 'rel': (-8, 0)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (480, 749), 'rel': (-15, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (473, 743), 'rel': (-7, -6)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (454, 730), 'rel': (-19, -13)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (436, 723), 'rel': (-18, -7)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (391, 714), 'rel': (-45, -9)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (373, 711), 'rel': (-18, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (366, 708), 'rel': (-7, -3)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (363, 706), 'rel': (-3, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (358, 704), 'rel': (-5, -2)})>
[DEBUG][171][root]:<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (352, 702), 'rel': (-6, -2)})>
[DEBUG][171][root]:<Event(5-MouseButtonDown {'button': 1, 'pos': (351, 702)})>
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.showHiddenOres
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.vertexBufferLimit
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.drawEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.drawTileEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.drawTileTicks
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.drawTerrainPopulated
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.drawMonsters
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.drawItems
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.showRedraw
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.spaceHeight
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x000000000B628D68>.targetFPS
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x000000000BF75DA0>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x000000000BF75DA0>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.showHiddenOres
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.vertexBufferLimit
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.drawEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.drawTileEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.drawTileTicks
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.drawTerrainPopulated
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.drawMonsters
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.drawItems
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.showRedraw
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.spaceHeight
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED978>.targetFPS
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111ED9E8>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111ED9E8>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.showHiddenOres
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.vertexBufferLimit
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.drawEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.drawTileEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.drawTileTicks
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.drawTerrainPopulated
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.drawMonsters
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.drawItems
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.showRedraw
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.spaceHeight
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED4A8>.targetFPS
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111ED198>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111ED198>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.showHiddenOres
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.vertexBufferLimit
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.drawEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.drawTileEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.drawTileTicks
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.drawTerrainPopulated
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.drawMonsters
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.drawItems
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.showRedraw
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.spaceHeight
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111ED0B8>.targetFPS
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111ED240>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111ED240>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.roughGraphics
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.showHiddenOres
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.vertexBufferLimit
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.drawEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.drawTileEntities
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.drawTileTicks
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.drawTerrainPopulated
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.drawMonsters
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.drawItems
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.showRedraw
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.spaceHeight
[DEBUG][220][config]:Subscribing <renderer.PreviewRenderer object at 0x00000000111EDE10>.targetFPS
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111EDB00>.fastLeaves
[DEBUG][220][config]:Subscribing <renderer.ChunkCalculator object at 0x00000000111EDB00>.roughGraphics
[INFO][79][extensions]:OpenGL Version: 4.0.0 - Build 9.17.10.2875
[INFO][135][extensions]:GL Extension GL_EXT_framebuffer_object available
[ERROR][971][mcedit]:An unhandled error occured.
Traceback (most recent call last):
File "mcedit.py", line 967, in main
File "mcedit.py", line 893, in main
File "albow\root.pyo", line 106, in run
File "albow\root.pyo", line 159, in run_modal
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 730, in gl_draw_all
File "albow\widget.pyo", line 727, in gl_draw_all
File "albow\openglwidgets.pyo", line 23, in gl_draw_self
File "albow\openglwidgets.pyo", line 29, in gl_draw_viewport
File "editortools\toolbasics.pyo", line 170, in gl_draw
File "glutils.pyo", line 206, in __init__
File "OpenGL\latebind.pyo", line 45, in __call__
File "OpenGL\wrapper.pyo", line 574, in wrapperCall
WindowsError: exception: access violation writing 0xFFFFFFFFE950B120
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