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September 21, 2021 11:48
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ドゥワァ! センナナヒャク!!アプリの作り方
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import 'package:flutter/material.dart'; | |
import 'package:video_player/video_player.dart'; | |
/* | |
ドゥワァ! センナナヒャク!!アプリの作り方 | |
▶︎使用技術 | |
・Flutter | |
iOS/Androidアプリが両方1つのコードで作れるフレームワーク。 | |
Dartというプログラミング言語を使う。 | |
▶︎Flutterアプリ開発に必要なこと | |
・基本的な環境構築 | |
→公式ドキュメントを見る。YouTubeで非公式の解説動画もある。 | |
・Android Studioのインストール | |
・iPhone実機にアプリを入れるための用意(今回は省略) | |
▶開発︎手順 | |
1.動画素材を用意 | |
2.ボタンを表示 | |
3.動画再生ライブラリを導入 | |
4.ボタンの機能 | |
5.カウンター | |
6.動画を読み込む | |
7.条件に合わせて動画を再生 | |
*/ | |
// const GOAL_COUNT = 10; | |
const GOAL_COUNT = 1700; | |
void main() { | |
runApp(MyApp()); | |
} | |
class MyApp extends StatelessWidget { | |
// This widget is the root of your application. | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'Flutter Demo', | |
theme: ThemeData( | |
// This is the theme of your application. | |
// | |
// Try running your application with "flutter run". You'll see the | |
// application has a blue toolbar. Then, without quitting the app, try | |
// changing the primarySwatch below to Colors.green and then invoke | |
// "hot reload" (press "r" in the console where you ran "flutter run", | |
// or simply save your changes to "hot reload" in a Flutter IDE). | |
// Notice that the counter didn't reset back to zero; the application | |
// is not restarted. | |
primarySwatch: Colors.blue, | |
), | |
home: MyHomePage(title: 'ドゥワァ! センナナヒャク!!'), | |
); | |
} | |
} | |
class MyHomePage extends StatefulWidget { | |
MyHomePage({Key? key, required this.title}) : super(key: key); | |
// This widget is the home page of your application. It is stateful, meaning | |
// that it has a State object (defined below) that contains fields that affect | |
// how it looks. | |
// This class is the configuration for the state. It holds the values (in this | |
// case the title) provided by the parent (in this case the App widget) and | |
// used by the build method of the State. Fields in a Widget subclass are | |
// always marked "final". | |
final String title; | |
@override | |
_MyHomePageState createState() => _MyHomePageState(); | |
} | |
class _MyHomePageState extends State<MyHomePage> { | |
late VideoPlayerController _controller; | |
late Future<void> _initializeVideoPlayerFuture; | |
int _counter = 0; | |
@override | |
void initState() { | |
super.initState(); | |
_controller = VideoPlayerController.asset("assets/1700.mp4"); | |
// _controller = VideoPlayerController.network( | |
// // 'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly2.mp4', | |
// 'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4', | |
// ); | |
_initializeVideoPlayerFuture = _controller.initialize(); | |
// _controller.setLooping(true); | |
// _controller.play(); | |
} | |
void _incrementCounter() { | |
setState(() { | |
// This call to setState tells the Flutter framework that something has | |
// changed in this State, which causes it to rerun the build method below | |
// so that the display can reflect the updated values. If we changed | |
// _counter without calling setState(), then the build method would not be | |
// called again, and so nothing would appear to happen. | |
// _counter = _counter + 1; | |
_counter++; | |
}); | |
if(_counter == GOAL_COUNT) { | |
_controller.play(); | |
} | |
} | |
Widget _getMyVideoPlayer() { | |
// Use a FutureBuilder to display a loading spinner while waiting for the | |
// VideoPlayerController to finish initializing. | |
return FutureBuilder( | |
future: _initializeVideoPlayerFuture, | |
builder: (context, snapshot) { | |
if (snapshot.connectionState == ConnectionState.done) { | |
// If the VideoPlayerController has finished initialization, use | |
// the data it provides to limit the aspect ratio of the video. | |
return AspectRatio( | |
aspectRatio: _controller.value.aspectRatio, | |
// Use the VideoPlayer widget to display the video. | |
child: VideoPlayer(_controller), | |
); | |
} else { | |
// If the VideoPlayerController is still initializing, show a | |
// loading spinner. | |
return const Center( | |
child: CircularProgressIndicator(), | |
); | |
} | |
}, | |
); | |
} | |
@override | |
Widget build(BuildContext context) { | |
// This method is rerun every time setState is called, for instance as done | |
// by the _incrementCounter method above. | |
// | |
// The Flutter framework has been optimized to make rerunning build methods | |
// fast, so that you can just rebuild anything that needs updating rather | |
// than having to individually change instances of widgets. | |
return Scaffold( | |
appBar: AppBar( | |
// Here we take the value from the MyHomePage object that was created by | |
// the App.build method, and use it to set our appbar title. | |
title: Text(widget.title), | |
), | |
body: Center( | |
// Center is a layout widget. It takes a single child and positions it | |
// in the middle of the parent. | |
child: Column( | |
// Column is also a layout widget. It takes a list of children and | |
// arranges them vertically. By default, it sizes itself to fit its | |
// children horizontally, and tries to be as tall as its parent. | |
// | |
// Invoke "debug painting" (press "p" in the console, choose the | |
// "Toggle Debug Paint" action from the Flutter Inspector in Android | |
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code) | |
// to see the wireframe for each widget. | |
// | |
// Column has various properties to control how it sizes itself and | |
// how it positions its children. Here we use mainAxisAlignment to | |
// center the children vertically; the main axis here is the vertical | |
// axis because Columns are vertical (the cross axis would be | |
// horizontal). | |
mainAxisAlignment: MainAxisAlignment.center, | |
children: <Widget>[ | |
_getMyVideoPlayer(), | |
Text( | |
'ドゥワァ! センナナヒャク!!まであと${GOAL_COUNT - _counter}回', | |
), | |
Text( | |
'$_counter', | |
style: Theme.of(context).textTheme.headline4, | |
), | |
], | |
), | |
), | |
floatingActionButton: FloatingActionButton( | |
onPressed: _incrementCounter, | |
tooltip: 'Increment', | |
child: Icon(Icons.add), | |
), // This trailing comma makes auto-formatting nicer for build methods. | |
); | |
} | |
} |
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name: duwa_1700 | |
description: A new Flutter project. | |
# The following line prevents the package from being accidentally published to | |
# pub.dev using `pub publish`. This is preferred for private packages. | |
publish_to: 'none' # Remove this line if you wish to publish to pub.dev | |
# The following defines the version and build number for your application. | |
# A version number is three numbers separated by dots, like 1.2.43 | |
# followed by an optional build number separated by a +. | |
# Both the version and the builder number may be overridden in flutter | |
# build by specifying --build-name and --build-number, respectively. | |
# In Android, build-name is used as versionName while build-number used as versionCode. | |
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning | |
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. | |
# Read more about iOS versioning at | |
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html | |
version: 1.0.0+1 | |
environment: | |
sdk: ">=2.12.0 <3.0.0" | |
dependencies: | |
flutter: | |
sdk: flutter | |
video_player: ^2.1.6 | |
# The following adds the Cupertino Icons font to your application. | |
# Use with the CupertinoIcons class for iOS style icons. | |
cupertino_icons: ^1.0.2 | |
dev_dependencies: | |
flutter_test: | |
sdk: flutter | |
# For information on the generic Dart part of this file, see the | |
# following page: https://dart.dev/tools/pub/pubspec | |
# The following section is specific to Flutter. | |
flutter: | |
# The following line ensures that the Material Icons font is | |
# included with your application, so that you can use the icons in | |
# the material Icons class. | |
uses-material-design: true | |
# To add assets to your application, add an assets section, like this: | |
assets: | |
- assets/1700.mp4 | |
# - images/a_dot_ham.jpeg | |
# An image asset can refer to one or more resolution-specific "variants", see | |
# https://flutter.dev/assets-and-images/#resolution-aware. | |
# For details regarding adding assets from package dependencies, see | |
# https://flutter.dev/assets-and-images/#from-packages | |
# To add custom fonts to your application, add a fonts section here, | |
# in this "flutter" section. Each entry in this list should have a | |
# "family" key with the font family name, and a "fonts" key with a | |
# list giving the asset and other descriptors for the font. For | |
# example: | |
# fonts: | |
# - family: Schyler | |
# fonts: | |
# - asset: fonts/Schyler-Regular.ttf | |
# - asset: fonts/Schyler-Italic.ttf | |
# style: italic | |
# - family: Trajan Pro | |
# fonts: | |
# - asset: fonts/TrajanPro.ttf | |
# - asset: fonts/TrajanPro_Bold.ttf | |
# weight: 700 | |
# | |
# For details regarding fonts from package dependencies, | |
# see https://flutter.dev/custom-fonts/#from-packages |
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