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<div class="centered"><div class="rocketrinder">Rocket<br/> Rinder</div></div> |
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<svg> |
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<defs> |
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<linearGradient x1="50%" y1="0%" x2="100%" y2="100%" id="backGradientFill"> |
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<stop offset="0%" style="stop-color: #a299b6; stop-opacity: 100%;" /> |
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<stop offset="30%" style="stop-color: #ffffff; stop-opacity: 100%;" /> |
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<stop offset="45%" style="stop-color: #9991ae; stop-opacity: 100%;" /> |
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<stop offset="60%" style="stop-color: #a299b6; stop-opacity: 0%;" /> |
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<stop offset="75%" style="stop-color: #ffffff; stop-opacity: 100%;" /> |
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<stop offset="100%" style="stop-color: #a299b6; stop-opacity: 100%;" /> |
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</linearGradient> |
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<linearGradient x1="50%" y1="0%" x2="50%" y2="100%" id="frontGradientFill"> |
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<stop offset="0%" style="stop-color: black; stop-opacity: 100%;" /> |
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<stop offset="15%" style="stop-color: #34304b; stop-opacity: 100%;" /> |
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<stop offset="25%" style="stop-color: #c3b9d5; stop-opacity: 100%;" /> |
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<stop offset="35%" style="stop-color: white; stop-opacity: 100%;" /> |
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<stop offset="85%" style="stop-color: white; stop-opacity: 100%;" /> |
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<stop offset="90%" style="stop-color: #c3b9d5; stop-opacity: 100%;" /> |
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<stop offset="100%" style="stop-color: #211c35; stop-opacity: 100%;" /> |
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</linearGradient> |
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<!-- Create a rectangle and apply the gradient as its fill --> |
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<rect id="gradient1" x="0%" y="0" width="100%" height="100%" style="fill: url(#backGradientFill);" /> |
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<rect id="gradient2" x="0%" y="0" width="100%" height="100%" style="fill: url(#frontGradientFill);" /> |
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<!-- Using that rectangle, we'll create a filter --> |
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<filter id="backGradient"> |
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<feImage xlink:href="#gradient1" result="grad"/> |
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<feComposite operator="in" in2="SourceGraphic" in="thickened" result="stroke"/> |
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</filter> |
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<filter id="bevel"> |
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<feGaussianBlur stdDeviation="1" in="SourceGraphic" result="BLUR"/> |
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<feSpecularLighting surfaceScale="1" specularConstant="1" specularExponent="50" lighting-color="#white" in="BLUR" result="SPECULAR"> |
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<fePointLight x="200" y="0" z="1000" /> |
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</feSpecularLighting> |
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<!-- We cut off the parts that overlap the source graphic… --> |
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<feComposite operator="in" in="SPECULAR" in2="SourceAlpha" result="COMPOSITE"/> |
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<!-- … and then merge source graphic and lighting effect: --> |
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<feMerge> |
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<feMergeNode in="SourceGraphic" /> |
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<feMergeNode in="COMPOSITE"/> |
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</feMerge> |
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</filter> |
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<filter id="frontGradient"> |
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<feImage xlink:href="#gradient2" result="grad"/> |
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<feComposite operator="in" in2="SourceGraphic" in="thickened" result="stroke"/> |
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<feMorphology operator="erode" radius="3" |
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in="stroke" result="inside" /> |
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<feMerge> |
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<feMergeNode in="SourceGraphic"></feMergeNode> |
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<feMergeNode in="inside"></feMergeNode> |
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</feMerge> |
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</filter> |
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<filter id="outerGlow" > |
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<!-- Thicken out the original shape --> |
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<feMorphology operator="dilate" radius="2" in="SourceAlpha" result="thicken" /> |
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<!-- Use a gaussian blur to create the soft blurriness of the glow --> |
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<feGaussianBlur in="thicken" stdDeviation="5" result="blurred" /> |
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<!-- Change the colour --> |
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<feFlood flood-color="#5e5775" result="glowColor" /> |
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<!-- Color in the glows --> |
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<feComposite in="glowColor" in2="blurred" operator="in" result="softGlow_colored" /> |
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<!-- Layer the effects together --> |
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<feMerge> |
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<feMergeNode in="softGlow_colored"/> |
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<feMergeNode in="SourceGraphic"/> |
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</feMerge> |
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</filter> |
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<filter id="bloom" > |
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<feGaussianBlur stdDeviation="1.5" result="blur"/> |
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<feBlend in="SourceGraphic" in2="blur" mode="screen" result="bloomed"/> |
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</filter> |
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<filter id="noise" x="0vw" y="0vh" width="100vw" height="100vh"> |
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<feFlood flood-color="#808080" result="neutral-gray" /> |
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<feTurbulence in="neutral-gray" type="fractalNoise" baseFrequency="0.8" numOctaves="10" stitchTiles="stitch" result="noise"/> |
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<feColorMatrix in="noise" type="saturate" values="0" result="destaturatedNoise"></feColorMatrix> |
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<feComponentTransfer in="desaturatedNoise" result="theNoise"> |
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<feFuncA type="table" tableValues="0 0 0.2 0"></feFuncA> |
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</feComponentTransfer> |
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<feBlend in="SourceGraphic" in2="theNoise" mode="soft-light" result="noisy-image"/> |
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</filter> |
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</defs> |
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</svg> |