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Paulo Martins colantuomo

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public class PlayerController : MonoBehaviour {
[SerializeField] private Rigidbody _rb;
[SerializeField] private float _speed = 5;
[SerializeField] private float _turnSpeed = 360;
private Vector3 _input;
private void Update() {
GatherInput();
Look();
}
@rxaviers
rxaviers / gist:7360908
Last active May 27, 2024 16:55
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