Created
December 11, 2011 03:58
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Draw a two part gradient in a given graphics context in one line of code.
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- (void)drawGradientInContext:(CGContextRef)context withStartPosition:(CGPoint)startPosition endPosition:(CGPoint)endPosition startColor:(UIColor *)startColor endColor:(UIColor *)endColor | |
{ | |
CGFloat locations[2] = {0.0, 1.0}; | |
const CGFloat *startComponents = CGColorGetComponents(startColor.CGColor); | |
const CGFloat *endComponents = CGColorGetComponents(endColor.CGColor); | |
CGFloat components[8] = {startComponents[0], startComponents[1], startComponents[2], startComponents[3], endComponents[0], endComponents[1], endComponents[2], endComponents[3]}; | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, 2); | |
CGContextDrawLinearGradient(context, gradient, startPosition, endPosition, 0); | |
CGGradientRelease(gradient); | |
CGColorSpaceRelease(colorSpace); | |
} |
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