Created
December 6, 2011 12:07
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//////////// testApp.h | |
#pragma once | |
#include "ofMain.h" | |
class Ball { | |
public: | |
ofPoint pos; //it's better to use ofVec3f instead of ofPoint | |
ofPoint vel; | |
ofColor color; | |
int size; | |
}; | |
class testApp : public ofBaseApp{ | |
public: | |
void setup(); | |
void update(); | |
void draw(); | |
void keyPressed (int key); | |
void keyReleased(int key); | |
void mouseMoved(int x, int y ); | |
void mouseDragged(int x, int y, int button); | |
void mousePressed(int x, int y, int button); | |
void mouseReleased(int x, int y, int button); | |
void windowResized(int w, int h); | |
void dragEvent(ofDragInfo dragInfo); | |
void gotMessage(ofMessage msg); | |
Ball ball; | |
}; | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//-------------------------------------------------------------- | |
//////////// testApp.cpp | |
//-------------------------------------------------------------- | |
#include "testApp.h" | |
//-------------------------------------------------------------- | |
void testApp::setup(){ | |
ofSetFrameRate(60); //limit framerate to 60 | |
ofSetBackgroundAuto(false); //turn off automatic background clearing | |
ofEnableAlphaBlending(); //enable transparency | |
ofBackground(0); //set background to black | |
ball.pos.set(100,200); | |
ball.vel.set(5,5); | |
} | |
//-------------------------------------------------------------- | |
void testApp::update(){ | |
//ball.pos = ball.pos + ball.vel; //this is for dummies | |
ball.pos += ball.vel; //this is for smart people | |
//check if ball hits the sides of the screen, if so then bounce back | |
if (ball.pos.x > ofGetWidth()) ball.vel.x *= -1; | |
if (ball.pos.y > ofGetHeight()) ball.vel.y *= -1; | |
if (ball.pos.x < 0) ball.vel.x *= -1; | |
if (ball.pos.y < 0) ball.vel.y *= -1; | |
} | |
//-------------------------------------------------------------- | |
void testApp::draw(){ | |
//draw a semi transparent black rectangle | |
ofSetColor(0,20); | |
ofRect(0,0,ofGetWidth(),ofGetHeight()); | |
//draw a white circle | |
ofSetColor(255); | |
ofCircle(ball.pos.x, ball.pos.y, 50); | |
} | |
//-------------------------------------------------------------- | |
void testApp::keyPressed(int key){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::keyReleased(int key){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseMoved(int x, int y ){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseDragged(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mousePressed(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseReleased(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::windowResized(int w, int h){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::gotMessage(ofMessage msg){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::dragEvent(ofDragInfo dragInfo){ | |
} |
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