Created
May 21, 2012 17:57
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Cube to Sphere Deformation
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#include "testApp.h" | |
#define foreach(t,v) for(typeof(v.begin()) p=v.begin(); p!=v.end(); p++) { typeof(*p) &t=*p; | |
#define endfor } | |
class Vertex : public ofVec3f { | |
public: | |
Vertex(float x, float y) : ofVec3f(x,y) {} | |
Vertex(ofVec3f v) { set(v); } | |
ofFloatColor color; | |
ofVec3f normal; | |
}; | |
class Triangle { | |
public: | |
vector<Vertex> v; | |
Triangle() {}; | |
Triangle(Vertex a, Vertex b, Vertex c) { | |
v.push_back(a); | |
v.push_back(b); | |
v.push_back(c); | |
}; | |
Triangle(float x1, float y1, float x2, float y2, float x3, float y3) { | |
v.push_back(Vertex(x1,y1)); | |
v.push_back(Vertex(x2,y2)); | |
v.push_back(Vertex(x3,y3)); | |
} | |
vector<Triangle> subdivide() { | |
float ab = v[0].distance(v[1]); | |
float bc = v[1].distance(v[2]); | |
float ca = v[2].distance(v[0]); | |
int longest = ab>bc && ab>ca ? 0 : bc>ab && bc>ca ? 1 : 2; | |
int a=(longest+0)%3; | |
int b=(longest+1)%3; | |
int c=(longest+2)%3; | |
vector<Triangle> t; | |
t.push_back(Triangle(v[a].getMiddle(v[b]),v[c],v[a])); | |
t.push_back(Triangle(v[a].getMiddle(v[b]),v[b],v[c])); | |
return t; | |
} | |
void rotate(float x, float y, float z) { | |
foreach(vv,v) vv.rotate(x,y,z); endfor | |
} | |
void translate(float x, float y, float z) { | |
foreach(vv,v) vv += ofVec3f(x,y,z); endfor | |
} | |
}; | |
class Rectangle { | |
public: | |
vector<Triangle> triangles; | |
Rectangle() { }; | |
Rectangle(float x, float y, float w, float h) { | |
set(x,y,w,h); | |
} | |
void set(float x, float y, float w, float h) { | |
triangles.clear(); | |
triangles.push_back(Triangle(x,y+h,x+w,y,x,y)); | |
triangles.push_back(Triangle(x,y+h,x+w,y+h,x+w,y)); | |
} | |
void setColors(ofFloatColor lt, ofFloatColor rt, ofFloatColor rb, ofFloatColor lb) { | |
if (triangles.size()) { | |
triangles[0].v[0].color = lb; | |
triangles[0].v[1].color = rt; | |
triangles[0].v[2].color = lt; | |
triangles[1].v[0].color = lb; | |
triangles[1].v[1].color = rb; | |
triangles[1].v[2].color = rt; | |
} | |
} | |
void subdivide(int depth=0) { | |
if (depth==0) return; | |
for (int d=0; d<depth; d++) { | |
vector<Triangle> tmp; | |
foreach (t1,triangles) | |
vector<Triangle> divided=t1.subdivide(); | |
foreach(t2,divided) | |
tmp.push_back(t2); | |
endfor | |
endfor | |
triangles = tmp; | |
} | |
} | |
vector<Vertex> getVertices() { | |
vector<Vertex> vertices; | |
foreach(triangle,triangles) | |
foreach(v,triangle.v) | |
vertices.push_back(v); | |
endfor | |
endfor | |
return vertices; | |
} | |
void rotate(float x, float y, float z) { | |
foreach(t,triangles) t.rotate(x,y,z); endfor | |
} | |
void translate(float x, float y, float z) { | |
foreach(t,triangles) t.translate(x,y,z); endfor | |
} | |
}; | |
class Box { | |
public: | |
vector<Rectangle> sides; | |
Box() { } | |
Box(float s, int depth=0) { | |
set(s); | |
subdivide(depth); | |
} | |
void set(float s) { | |
for (int i=0; i<6; i++) { | |
Rectangle side(-s/2,-s/2,s,s); | |
side.translate(0,0,s/2); | |
side.rotate(i==4 ? 90 : i==5 ? -90 : 0, i<4?i*90 : 0, 0); | |
sides.push_back(side); | |
} | |
} | |
void subdivide(int depth=0) { | |
foreach (side,sides) | |
side.subdivide(depth); | |
endfor | |
} | |
vector<ofVec3f> getVertices() { | |
vector<ofVec3f> v; | |
foreach (rect,sides) | |
vector<Vertex> vertices = rect.getVertices(); | |
foreach (vertex,vertices) | |
v.push_back(vertex); | |
endfor | |
endfor | |
return v; | |
} | |
vector<ofFloatColor> getColors() { | |
vector<ofFloatColor> c; | |
foreach (rect,sides) | |
vector<Vertex> vertices = rect.getVertices(); | |
foreach (vertex,vertices) | |
float r = vertex.normalized().x+.5; | |
float g = vertex.normalized().y+.5; | |
float b = vertex.normalized().z+.5; | |
c.push_back(ofFloatColor(r,g,b)); | |
endfor | |
endfor | |
return c; | |
} | |
vector<ofVec3f> getNormals() { | |
vector<ofVec3f> n; | |
foreach (rect,sides) | |
vector<Vertex> vertices = rect.getVertices(); | |
foreach (vertex,vertices) | |
float r = vertex.normalized().x; | |
float g = vertex.normalized().y; | |
float b = vertex.normalized().z; | |
n.push_back(ofVec3f(r,g,b)); | |
endfor | |
endfor | |
return n; | |
} | |
}; | |
class Sphere : public Box { | |
public: | |
Sphere(float s, float depth) : Box(s, depth) { | |
foreach(side,sides) | |
foreach(triangle,side.triangles) | |
foreach(v,triangle.v) | |
v.normalize()*=s; | |
endfor | |
endfor | |
endfor | |
} | |
}; | |
void testApp::setup() { | |
ofBackground(0); | |
ofSetWindowShape(500,500); | |
ofEnableLighting(); | |
light.enable(); | |
light.setAmbientColor(ofColor(0,0,0)); //255,255,255)); | |
glEnable(GL_DEPTH_TEST); | |
Sphere b(250,0); | |
mesh.addVertices(b.getVertices()); | |
mesh.addColors(b.getColors()); | |
mesh.addNormals(b.getNormals()); | |
wireFrame = false; | |
} | |
void testApp::update() { | |
ofSetWindowTitle(ofToString(ofGetFrameRate(),2)); | |
} | |
void testApp::draw(){ | |
camera.begin(); | |
if (wireFrame) mesh.drawWireframe(); | |
else mesh.draw(); | |
} | |
void testApp::keyPressed(int key) { | |
if (key>='0' && key<='9') { | |
Sphere b(250,key-'0'); | |
mesh.clear(); | |
mesh.addVertices(b.getVertices()); | |
mesh.addNormals(b.getNormals()); | |
mesh.addColors(b.getColors()); | |
} | |
if (key=='w') wireFrame=!wireFrame; | |
if (key=='l') { ofEnableLighting(); } | |
if (key=='L') { ofDisableLighting(); } | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "ofMain.h" | |
class testApp : public ofBaseApp{ | |
public: | |
void setup(); | |
void draw(); | |
void update(); | |
void keyPressed(int key); | |
ofMesh mesh; | |
ofVbo vbo; | |
ofEasyCam camera; | |
ofLight light; | |
bool wireFrame; | |
}; |
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