Created
August 4, 2012 16:21
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Subdivide a tetrahedron to a sphere with ofMesh in openFrameworks
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#include "ofMain.h" | |
#include "ofAppGlutWindow.h" | |
class ofApp : public ofBaseApp { | |
public: | |
ofMesh mesh; | |
ofEasyCam cam; | |
void setup() { | |
ofSetFrameRate(20); | |
ofBackground(0); | |
mesh.addVertex(ofVec3f(0,0,1)); | |
mesh.addVertex(ofVec3f(0,2*sqrt(2),-1)/3); | |
mesh.addVertex(ofVec3f(-sqrt(6),-sqrt(2),-1)/3); | |
mesh.addVertex(ofVec3f(sqrt(6),-sqrt(2),-1)/3); | |
int numSubDivisions = 4; | |
subdivideTriangles(mesh,0,1,2,numSubDivisions); | |
subdivideTriangles(mesh,0,2,3,numSubDivisions); | |
subdivideTriangles(mesh,0,3,1,numSubDivisions); | |
subdivideTriangles(mesh,1,3,2,numSubDivisions); | |
} | |
void subdivideTriangles(ofMesh &mesh, int i0, int i1, int i2, int level) { | |
if (level-->0) { | |
mesh.addVertex(((mesh.getVertex(i0)+mesh.getVertex(i1))*.5).normalized()); | |
mesh.addVertex(((mesh.getVertex(i1)+mesh.getVertex(i2))*.5).normalized()); | |
mesh.addVertex(((mesh.getVertex(i2)+mesh.getVertex(i0))*.5).normalized()); | |
int i01=mesh.getNumVertices()-3; | |
int i12=mesh.getNumVertices()-2; | |
int i20=mesh.getNumVertices()-1; | |
subdivideTriangles(mesh,i0,i01,i20,level); | |
subdivideTriangles(mesh,i01,i1,i12,level); | |
subdivideTriangles(mesh,i01,i12,i20,level); | |
subdivideTriangles(mesh,i20,i12,i2,level); | |
} else { | |
mesh.addTriangle(i0,i1,i2); | |
} | |
} | |
void draw() { | |
cam.begin(); | |
ofScale(100,100,100); | |
mesh.drawWireframe(); | |
cam.end(); | |
} | |
}; | |
int main() { | |
ofAppGlutWindow window; | |
window.setGlutDisplayString("rgba double depth alpha samples>=4"); | |
ofSetupOpenGL(&window, 500, 500, OF_WINDOW); | |
ofRunApp(new ofApp()); | |
} |
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