Skip to content

Instantly share code, notes, and snippets.

@compcon
Created June 1, 2019 22:31
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save compcon/65a2675f1c9aa1907019b1a6e5db1cb9 to your computer and use it in GitHub Desktop.
Save compcon/65a2675f1c9aa1907019b1a6e5db1cb9 to your computer and use it in GitHub Desktop.
Piston - Ugis Remus (LL:0)
{"id":"2tjhsd6ztxa","gistID":"","level":0,"callsign":"Piston","name":"Ugis Remus","text_appearance":"","notes":"","history":"","portrait":"1533691766341.jpg","cloud_portrait":"https://i.imgur.com/fPeDtiN.jpg","quirk":"","current_hp":6,"contacts":[],"background":{"id":"merc","name":"Mercenary","description":"Soldier of fortune. Have gun, will travel. You and your kit were available for the highest bidder. Did you work alone or with a crew? Did you all have a ship? Did you pilot your own mech? What was your code of honor, if you had one? Why did you decide to leave the mercenary life? Are there old company mates of yours kicking around? Did you have a rival company, or other enemies made as a result of your work? Was there a job that went bad, or a job that actually was that “One Last Job”? What pushed you to the mercenary life -- riches? A desire for power? Adventure? Desperation? Do you remember that time fondly, or do you never speak of it?","triggers":"Threaten, Blow Something Up, Take Control, Apply Fists to Faces"},"licenses":[],"skills":[{"skill":{"id":"fists","name":"Apply Fists to Faces","description":"Get a bonus when you’re applying fists to faces","item_type":"Skill","brew":"Core","detail":"Punch someone in the face, or alternately fight in open, brutal unarmed combat, whether it’s a fist fight, martial arts duel, or a huge brawl. This is never subtle, never clean, and probably causes a lot of noise.","family":"str"},"rank":1},{"skill":{"id":"assault","name":"Assault","description":"Get a bonus when you’re assaulting a position, person, or group of people (in battle or otherwise), hard, fast, and up close","item_type":"Skill","brew":"Core","detail":"Take part in direct and overt combat: fighting your way through a building packed with hostile mercenaries, trading shots between rain-slick trenches, fighting in chaotic microgravity as part of a boarding action, or engaging the enemy in the smoking urban rubble of a city under orbital bombardment — When you assault, you’re always assaulting something (a position, a rival pilot, an enemy force, a group of guards), and it’s always loud, open, direct action.","family":"str"},"rank":1},{"skill":{"id":"flash","name":"Show Off","description":"Get a bonus when you want to show off your skills, like shooting an apple off someone’s head","item_type":"Skill","brew":"Core","detail":"Do something flashy, cool, or impressive, usually (but not exclusively) with your weapon, like shooting a very small or rapidly moving target, shooting someone’s hat off or their weapon out of their hand, knocking someone out by throwing a gun at them, performing an acrobatic flourish with a sword, throwing a spear to pin a fleeing target to the ground, and so on.","family":"dex"},"rank":1},{"skill":{"id":"cool","name":"Stay Cool","description":"Get a bonus when you want to stay cool and collected while performing an action that takes skill or precision","item_type":"Skill","brew":"Core","detail":"Do something that requires concentration, speed, or intense precision under pressure, like picking a lock as your squad trades fire with encroaching guards, avoiding a hostile memetic code while hacking a secure console, carefully disarming an explosive, or unjamming a gun under fire. If you’ve got to do something complicated in a high stress situation without messing up (and possibly not even breaking a sweat) this is the action to use.","family":"dex"},"rank":1}],"talents":[{"talent":{"id":"executioner","name":"Executioner","description":"On the battlefield, there is no end more honorable than a clean death in combat. Axe or maul in hand, you see to it that your enemies are blessed with that honor. No one lives forever — you make sure of it.","item_type":"","brew":"Core","ranks":[{"name":"Backswing Cut","description":"Once per round when you hit with a superheavy or heavy melee weapon, you can make a melee attack with the same weapon as a free action against a different character in your weapon’s threat. This attack deals half damage on hit."},{"name":"Wide Arc Cleave","description":"The first time in a round you score a critical hit with a heavy or superheavy melee weapon, all characters of your choice in your threat take 4 bonus damage."},{"name":"No Escape","description":"Once per round when you miss with a melee attack, you can immediately re-roll the attack against a different target in threat range."}]},"rank":1},{"talent":{"id":"exemplar","name":"Exemplar","description":"Your livery is famous, your voice brassy, your weapons polished to a sheen. Your training in certain martial orders has given you the power to harry and hinder even the most powerful of foes.","item_type":"","brew":"Core","ranks":[{"name":"Challenge","description":"The first time you attack a hostile character within range 3 on your turn, hit or miss, you can give it your Exemplar’s Mark as a free action. A character can only be affected by this mark from one target (the most recent mark replaces all others).<br> The mark lasts until the start of your next turn, and while marked, gain the following reaction: <br><b>Valiant Aid</b><br><i>Reaction</i><br>Once per round, when an ally attacks your target and misses, you can allow them to re- roll the attack. They must use the second result, even if it's worse."},{"name":"Punishment","description":"Once per round, when the target of your mark makes an attack against a character other than you within range 3 of you, it triggers your overwatch."},{"name":"To The Death","description":"When you give a character your mark, you can choose to challenge it to the death as a free action. If you do so, you and your marked target gain +3 difficulty on all attacks against any character or object other than each other until the end of the current scene or until one of you is destroyed. If your target makes any action that includes an attack roll against you, hit or miss, this effect turns ‘off’ after that action resolves until the start of your next turn. While this challenge is active, you cannot willingly make any movement that would move you further away from your marked target, your current mark now lasts until the end of the current scene or until you or your target is destroyed, and you cannot mark any new characters for the same duration."}]},"rank":1},{"talent":{"id":"eng","name":"Engineer","description":"Pilots are creative and driven individuals, but you're an exceptional case - some would say to the point of excess. In your spare time you've managed to scrape together just enough scrap, requisitioned materials, and workshop space to apply a little old fashioned ingenuity to your mech.","item_type":"","brew":"Core","ranks":[{"name":"Spark","description":"On a full repair, you can, with some trial and error, install a prototype weapon system on your mech, the specifics you may choose upon installation. You can change the profile of this weapon each time you full repair. This weapon does not take a mount to add to your mech, and counts as an integrated mount."},{"name":"Updated Plans","description":"On a full repair, you can remove and tweak essential components of your system in order to increase the effectiveness of your prototype weapon. Choose 2 of the following:<ul><li><b>Tweak Optics</b>: You always fire your prototype weapon with +1 Accuracy.</li><li><b>Tweak Computer</b>: Your prototype weapon gains the Smart property.</li><li><b>Remove Reactor Shielding</b>: Your prototype weapon can fire as a cone 3 weapon, a line 5 weapon, or a blast 1 weapon (choose when you fire), but costs 2 heat to fire</li></ul>"},{"name":"Final Draft","description":"Your prototype weapon is now limited (2d6) and does 1d6+4 damage."}]},"rank":1}],"mechSkills":{"hull":2,"agi":0,"sys":0,"eng":0},"core_bonuses":[],"active":false,"active_mech":null,"active_loadout":"","loadouts":[],"mechs":[],"loaded_mech":null,"cc_ver":"2.6.10"}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment