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Ortlinde - VALKYRUR-1 (LL:2)
{"id":"b2b029e5-bd38-4eaf-a310-d82e37930127","group":"","sort_index":3,"isLocal":true,"cloudID":"b2b029e5-bd38-4eaf-a310-d82e37930127","cloudOwnerID":"us-east-1:fd664da8-3ac5-402b-bb4c-dcd8bcd2ba5f","gistCode":"eed24dd5241c647475695e3ec2ea83b2","gistOwner":"c545ee86-09dc-46a7-97e6-e3fc841bb408","lastSync":"2024-06-10T22:11:52.066Z","level":2,"callsign":"Ortlinde","name":"VALKYRUR-1","player_name":"Seon","status":"ACTIVE","dead":false,"text_appearance":"","notes":"","history":"","portrait":"","cloud_portrait":"https://cdn.donmai.us/original/dc/e0/__original_drawn_by_neco__dce0d956a0e3a45cd8938fefd0e955c6.jpg","quirks":[],"current_hp":7,"reserves":[],"orgs":[],"background":"Test Subject","mechSkills":[2,1,1,0],"licenses":[{"id":"mf_balor","rank":2}],"skills":[{"id":"sk_assault","rank":1},{"id":"sk_charm","rank":1},{"id":"sk_hack_or_fix","rank":1},{"id":"sk_investigate","rank":1},{"id":"sk_spot","rank":1},{"id":"sk_take_control","rank":1}],"talents":[{"id":"t_duelist","rank":2},{"id":"t_hunter","rank":2},{"id":"t_legionnaire","rank":1}],"core_bonuses":[],"loadout":{"id":"8af59c4d-4508-4a99-a031-b80a8cd4535b","name":"Primary","armor":[{"id":"pg_mobility_hardsuit","destroyed":false,"uses":0,"cascading":false,"flavorName":"","flavorDescription":"These hardsuits have integrated flight systems, allowing pilots to fly when they move or Boost. Flying pilots must end their turn on the ground (or another surface) or begin falling.","customDamageType":null}],"weapons":[{"id":"pg_light_signature","destroyed":false,"uses":0,"cascading":false,"flavorName":"","flavorDescription":"Light signature weapons might be oversized revolvers, braces of pistols, and submachine guns.","customDamageType":null},{"id":"pg_light_a_c","destroyed":false,"uses":0,"cascading":false,"flavorName":"","flavorDescription":"Light A/C weapons might be knives, bayonets, punching daggers, and short swords.","customDamageType":null}],"gear":[{"id":"pg_casket_mobility_suite","destroyed":false,"uses":0,"cascading":false,"flavorName":"","flavorDescription":"Casket mobility suites come in a wide variety of forms, but most consist of integrated hover thrusters, rugged all-terrain wheels, or in some cases hundreds of little legs. A Casket Mobility Suite grants a casket the ability to move at Speed 3.","customDamageType":null},{"id":"pg_subjectivity_enhancement_suite","destroyed":false,"uses":0,"cascading":false,"flavorName":"","flavorDescription":"A subjectivity-enhancement suite is a set of cybernetic implants allowing users to hack systems without a rig. Users of these suites blend the organic with the synthetic, gaining the ability to extrude implanted universal-plug cables from within their body to make hardline connections with terminals. When plugged in, users can access a comprehensive, fully interactive alternate-reality interface with direct omninet access, making navigating – or hacking – local and networked systems as easy as wishing it so (of course, you must be careful: by opening up your mind to the digital, you may face dangers other, less enhanced people are ignorant of).","customDamageType":null},{"id":"pg_dataplating","destroyed":false,"uses":0,"cascading":false,"flavorName":"","flavorDescription":"Dataplating is a general term for any comm-linked jewelry, subdermal netting, wearable jaw, brow, or maxillary plates, etc., that allows subvocal communication and persistent heads-up and augmented reality displays without wearing a helm. Dataplates can quickly translate nearly any language, and allow users to communicate with each other all but silently.","customDamageType":null}],"extendedWeapons":[null],"extendedGear":[null,null]},"mechs":[{"id":"516c74cf-1e57-4d7f-a733-ea1542e7e670","name":"Violent Schism","notes":"","gm_note":"","portrait":"","cloud_portrait":"https://d1nurxym97qk9o.cloudfront.net/public/us-east-1:fd664da8-3ac5-402b-bb4c-dcd8bcd2ba5f/mech/Takemi_spriteset_white_1.png","frame":"mf_standard_pattern_i_everest","active":false,"current_structure":4,"current_move":4,"boost":0,"current_hp":15,"overshield":0,"current_stress":4,"current_heat":0,"current_repairs":6,"current_overcharge":0,"current_core_energy":1,"loadouts":[{"id":"4727533e-ab63-4efc-9ccd-227fd7fe9a58","name":"Primary","systems":[{"id":"ms_expanded_compartment","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""},{"id":"ms_stable_structure","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""},{"id":"ms_eva_module","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""}],"integratedSystems":[],"mounts":[{"mount_type":"Main","lock":false,"slots":[{"size":"Main","weapon":{"id":"mw_charged_blade","destroyed":false,"cascading":false,"loaded":true,"mod":null,"customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"extra":[],"bonus_effects":[]},{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":{"id":"mw_segment_knife","destroyed":false,"cascading":false,"loaded":true,"mod":null,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"extra":[{"size":"Auxiliary","weapon":{"id":"mw_nexus_light","destroyed":false,"cascading":false,"loaded":true,"mod":null,"customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"bonus_effects":[]},{"mount_type":"Heavy","lock":false,"slots":[{"size":"Heavy","weapon":{"id":"mw_heavy_melee_weapon","destroyed":false,"cascading":false,"loaded":true,"mod":null,"customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"extra":[],"bonus_effects":[]}],"integratedMounts":[],"improved_armament":{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":null}],"extra":[{"size":"Auxiliary","weapon":null}],"bonus_effects":[]},"integratedWeapon":{"mount_type":"Aux","lock":false,"slots":[{"size":"Auxiliary","weapon":null}],"extra":[],"bonus_effects":[]}}],"active_loadout_index":0,"statuses":[],"conditions":[],"resistances":[],"reactions":[],"burn":0,"destroyed":false,"defeat":"","activations":1,"meltdown_imminent":false,"reactor_destroyed":false,"core_active":false,"cc_ver":"ERR"},{"id":"63ada9fb-7cbc-443f-b2ff-3ad7645dd91b","name":"Terrible Cry","notes":"","gm_note":"","portrait":"","cloud_portrait":"https://d1nurxym97qk9o.cloudfront.net/public/us-east-1:fd664da8-3ac5-402b-bb4c-dcd8bcd2ba5f/mech/Icey_X_Front.webp","frame":"mf_chomolungma","active":false,"current_structure":4,"current_move":4,"boost":0,"current_hp":17,"overshield":0,"current_stress":4,"current_heat":0,"current_repairs":5,"current_overcharge":0,"current_core_energy":1,"loadouts":[{"id":"041077c5-e91c-4d3e-b23a-b7b44ff86509","name":"Primary","systems":[{"id":"ms_custom_paint_job","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""},{"id":"ms_expanded_compartment","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""},{"id":"ms_personalizations","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""},{"id":"ms_scanner_swarm","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":"HORUS-coded scanner swarms establish oculus-form nanite protocols around defined objects or areas, ensuring constant circulation and data capture. The nanites ingest and process full-spectrum information, relaying it back to their pilot/parent in return for an endorphic code-impulse that prompts continued scanning."},{"id":"ms_hive_drone","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":"It looks, at first, like a roiling cloud of gray fog, churning and fizzing – smoking soda water spilled across concrete. It advances with curious motion, stretching and snapping back. A confusion of snakes, writhing forward with speed that betrays intent.<br>Color flashes across the gray cloud, a swarm-luminescence – the light created by millions of nanites glowing with heat as they consume whatever they cross.<br>This is greywash, and it is never sated."},{"id":"ms_armament_redundancy","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":"By installing additional armor plating, redundant firing circuits, and enhanced insulation to magazines the longevity of a frame’s armaments can be greatly enhanced."},{"id":"ms_eva_module","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""}],"integratedSystems":[],"mounts":[{"mount_type":"Main/Aux","lock":false,"slots":[{"size":"Main","weapon":{"id":"mw_charged_blade","destroyed":false,"cascading":false,"loaded":true,"mod":null,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}},{"size":"Auxiliary","weapon":{"id":"mw_segment_knife","destroyed":false,"cascading":false,"loaded":true,"mod":null,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"extra":[],"bonus_effects":[]},{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":{"id":"mw_nexus_hunter_killer","destroyed":false,"cascading":false,"loaded":true,"mod":null,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"extra":[{"size":"Auxiliary","weapon":null}],"bonus_effects":[]}],"integratedMounts":[],"improved_armament":{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":null}],"extra":[{"size":"Auxiliary","weapon":null}],"bonus_effects":[]},"integratedWeapon":{"mount_type":"Aux","lock":false,"slots":[{"size":"Auxiliary","weapon":null}],"extra":[],"bonus_effects":[]}},{"id":"772e0b3c-1bfa-4447-90c9-5082fbdc8bb8","name":"Secondary","systems":[],"integratedSystems":[],"mounts":[{"mount_type":"Main/Aux","lock":false,"slots":[{"size":"Main","weapon":null},{"size":"Auxiliary","weapon":null}],"extra":[],"bonus_effects":[]},{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":null}],"extra":[{"size":"Auxiliary","weapon":null}],"bonus_effects":[]}],"integratedMounts":[],"improved_armament":{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":null}],"extra":[{"size":"Auxiliary","weapon":null}],"bonus_effects":[]},"integratedWeapon":{"mount_type":"Aux","lock":false,"slots":[{"size":"Auxiliary","weapon":null}],"extra":[],"bonus_effects":[]}}],"active_loadout_index":0,"statuses":[],"conditions":[],"resistances":[],"reactions":[],"burn":0,"destroyed":false,"defeat":"","activations":1,"meltdown_imminent":false,"reactor_destroyed":false,"core_active":false,"cc_ver":"ERR"},{"id":"5d9db7cf-cba9-4a48-bc55-884a204f94fb","name":"Wail of Dusk","notes":"","gm_note":"","portrait":"","cloud_portrait":"https://d1nurxym97qk9o.cloudfront.net/public/us-east-1:fd664da8-3ac5-402b-bb4c-dcd8bcd2ba5f/mech/f4ec489e5e31a8f122dd8efd73fa8a1b.jpg","frame":"mf_balor","active":false,"current_structure":4,"current_move":3,"boost":0,"current_hp":17,"overshield":0,"current_stress":4,"current_heat":0,"current_repairs":5,"current_overcharge":0,"current_core_energy":1,"loadouts":[{"id":"7cb803c0-f966-495a-9848-8f52c76480da","name":"Primary","systems":[{"id":"ms_swarm_body","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":"What must it have been like for him? For the man who called himself Maw? For all of his followers? Certainly they had families before. Memories. Loves. Fears. Private thoughts. All gone. All of their bodies shattered. All of their minds spread across a billion lesser forms. Translated from the singular – all of its imperfections and lesser-lesser-thans – to become as air, and the clouds that fill it, and the wind that shapes the world."},{"id":"ms_expanded_compartment","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""},{"id":"ms_rapid_burst_jump_jet_system","uses":0,"destroyed":false,"cascading":false,"flavorName":"","flavorDescription":""}],"integratedSystems":[],"mounts":[{"mount_type":"Main","lock":false,"slots":[{"size":"Main","weapon":{"id":"mw_segment_knife","destroyed":false,"cascading":false,"loaded":true,"mod":{"id":"wm_nanocomposite_adaptation","uses":0,"destroyed":false,"cascading":false},"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"extra":[],"bonus_effects":[]},{"mount_type":"Heavy","lock":false,"slots":[{"size":"Heavy","weapon":{"id":"mw_charged_blade","destroyed":false,"cascading":false,"loaded":true,"mod":null,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"extra":[],"bonus_effects":[]}],"integratedMounts":[],"improved_armament":{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":null}],"extra":[{"size":"Auxiliary","weapon":null}],"bonus_effects":[]},"integratedWeapon":{"mount_type":"Aux","lock":false,"slots":[{"size":"Auxiliary","weapon":null}],"extra":[],"bonus_effects":[]}}],"active_loadout_index":0,"statuses":[],"conditions":[],"resistances":[],"reactions":[],"burn":0,"destroyed":false,"defeat":"","activations":1,"meltdown_imminent":false,"reactor_destroyed":false,"core_active":false,"cc_ver":"ERR"}],"cc_ver":"","counter_data":[{"id":"ctr_duelist","name":"Blademaster Dice","default_value":0,"min":0,"max":3}],"custom_counters":[],"special_equipment":{"PilotArmor":[],"PilotWeapons":[],"PilotGear":[],"Frames":[],"MechWeapons":[],"WeaponMods":[],"MechSystems":[],"SystemMods":[]},"combat_history":{"moves":0,"kills":0,"damage":0,"hp_damage":0,"structure_damage":0,"overshield":0,"heat_damage":0,"reactor_damage":0,"overcharge_uses":0,"core_uses":0},"state":{"active_mech_id":"","remote_mech_id":"","stage":"Narrative","turn":1,"actions":2,"braced":false,"overcharged":false,"prepare":false,"bracedCooldown":false,"redundant":false,"stats":{"moves":0,"kills":0,"damage":0,"hp_damage":0,"structure_damage":0,"overshield":0,"heat_damage":0,"reactor_damage":0,"overcharge_uses":0,"core_uses":0},"deployed":[]},"brews":["Legionnaire @ 1.0.0","Operation Solstice Rain Data @ 1.1.1","LANCER: Dustgrave @ 1.3.0"]}
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