-
-
Save competor/6a0d3c9c202798d54897fe1bd7d72f0d to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Portrait of Traceability | |
author competor | |
run_rules_on_level_start | |
( verbose_logging ) | |
======== | |
OBJECTS | |
======== | |
Background | |
#dbc1af | |
Target | |
#c9814b | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
TargetOn | |
#cf6a4f | |
..... | |
..0.. | |
..... | |
..... | |
..... | |
Wall | |
#25272a #dda963 | |
11111 | |
11111 | |
11111 | |
00000 | |
00000 | |
WallTop | |
#25272a #dda963 | |
..... | |
..... | |
..... | |
..... | |
11111 | |
WallJointA | |
#25272a #dda963 #b2af5c | |
..... | |
..... | |
..... | |
21212 | |
..... | |
WallJointB | |
#25272a #dda963 #b2af5c | |
..... | |
..... | |
..... | |
12121 | |
..... | |
patA | |
transparent | |
patB | |
transparent | |
traceA | |
#b2af5c | |
.0.0. | |
0.0.0 | |
.0.0. | |
0.0.0 | |
.0.0. | |
traceB | |
#b2af5c | |
0.0.0 | |
.0.0. | |
0.0.0 | |
.0.0. | |
0.0.0 | |
traceAUpTop | |
#b2af5c | |
..... | |
..... | |
..... | |
..... | |
0.0.0 | |
traceAUp | |
#b2af5c | |
.0.0. | |
0.0.0 | |
.0.0. | |
..... | |
..... | |
traceBUpTop | |
#b2af5c | |
..... | |
..... | |
..... | |
..... | |
.0.0. | |
traceBUp | |
#b2af5c | |
0.0.0 | |
.0.0. | |
0.0.0 | |
..... | |
..... | |
Player | |
yellow | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Character | |
#cf6a4f #25272a | |
.000. | |
.101. | |
00000 | |
.000. | |
.0.0. | |
CharacterUpTop | |
#cf6a4f #25272a | |
..... | |
..... | |
..... | |
.000. | |
.101. | |
CharacterUp | |
#cf6a4f #25272a | |
00000 | |
.000. | |
.0.0. | |
..... | |
..... | |
CrateTop | |
#25272a #e0b94a #b2af5c | |
..... | |
..... | |
..... | |
..... | |
21112 | |
Crate | |
#25272a #e0b94a #b2af5c | |
10001 | |
10001 | |
21112 | |
00000 | |
00000 | |
CrateUpTop | |
#25272a #e0b94a #b2af5c | |
..... | |
..... | |
21112 | |
10001 | |
10001 | |
CrateUp | |
#25272a #e0b94a #b2af5c | |
21112 | |
00000 | |
00000 | |
..... | |
..... | |
TraceTemp | |
transparent | |
Upper | |
transparent | |
Target2Top | |
#cf6a4f #cf6a4f | |
..... | |
..... | |
..... | |
..... | |
.1.1. | |
Target2 | |
#cf6a4f #cf6a4f | |
.1.1. | |
.1.1. | |
..... | |
..... | |
..... | |
Exit | |
#b2af5c #b2af5c | |
.000. | |
.101. | |
00000 | |
.000. | |
.0.0. | |
frame | |
#dbc1af #a7a79e | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
fakeframe | |
#dbc1af #a7a79e | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
footstamp | |
#cf6a4f | |
..... | |
.0.0. | |
..... | |
..... | |
..... | |
footstamp2 | |
transparent | |
downer | |
transparent | |
fake | |
#cf6a4f #25272a | |
.000. | |
.101. | |
00000 | |
.000. | |
.0.0. | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
+ = Wall and CrateUp | |
P = Player and CharacterUp and Wall | |
* = Crate | |
@ = Wall and Target2 | |
O = Target | |
Z = Exit | |
a = frame | |
pat = patA or patB | |
erase = WallTop or CrateTop or traceAUpTop or traceBUpTop or CharacterUpTop or CrateUpTop or WallJointA or WallJointB or Target2Top | |
obst = Crate or Wall | |
obstUp = CrateUp | |
trace = traceA or traceB | |
traceUp = traceAUp or traceBUp | |
======= | |
SOUNDS | |
======= | |
Crate move 32182907 | |
CrateUp move 32182907 | |
sfx0 92338106 (checkpoint) | |
sfx1 36976702 (pop) | |
sfx2 46803701 (push) | |
sfx3 7267508 (win) | |
sfx4 37684907 (jump) | |
restart 20190306 | |
================ | |
COLLISIONLAYERS | |
================ | |
Player | |
(BG) | |
Background | |
patA | |
patB | |
a | |
(Floor) | |
traceA | |
traceB | |
Target | |
Exit | |
Character, Wall, Crate | |
WallTop | |
CrateTop | |
(Wall) | |
TargetOn | |
traceAUp | |
traceBUp | |
traceAUpTop | |
traceBUpTop | |
Target2, Target2Top | |
WallJointA, WallJointB | |
footstamp | |
footstamp2 | |
CharacterUp, CrateUp | |
CharacterUpTop, CrateUpTop | |
fake | |
fakeframe | |
(Flag) | |
TraceTemp | |
Upper | |
downer | |
====== | |
RULES | |
====== | |
(Init===========================================================================) | |
[ Character ] -> [] | |
[ CharacterUp ] -> [] | |
[ Player no Wall no Crate ] -> [ Player Character ] | |
[ Player obst ] -> [Player obst CharacterUp ] | |
late [ Character ] -> [] | |
late [ CharacterUp ] -> [] | |
late [ Player no obst ] -> [ Player Character ] | |
late [ Player obst ] -> [ Player obst CharacterUp ] | |
(Move: avoid move================================================================) | |
[ > Player Character | Wall ] -> cancel | |
[ > Player Character | obst | obst ] -> cancel | |
[ > Player CharacterUp Wall | no obst ] -> cancel | |
[ > Player CharacterUp | obstup | obstup ] -> cancel | |
[ action Player ] -> [ Player ] checkpoint sfx0 | |
(Move: floor====================================================================) | |
[ > Player Character | Crate CrateUp | no obst ] -> [ > Player > Character | > Crate > CrateUp TraceTemp | ] | |
[ > Player Character | Crate | no obst ] -> [ > Player > Character | > Crate TraceTemp | ] | |
late [ TraceTemp patA ] -> [ traceA patA ] | |
late [ TraceTemp patB ] -> [ traceB patB ] | |
(Move: upfloor====================================================================) | |
[ > Player CharacterUp | CrateUp | no CrateUp ] -> [ > Player > CharacterUp | > CrateUp | ] | |
late [ TraceTemp patA ] -> [ traceA patA ] | |
late [ TraceTemp patB ] -> [ traceB patB ] | |
[ > Player Crate | no obst ] -> sfx4 | |
(footstamp==========================================================) | |
late [ Player obst no footstamp ] -> [ Player obst footstamp ] | |
late [ footstamp no obst ] -> [ ] | |
late [ Player no footstamp2 ] -> [ Player footstamp2 ] | |
late [ Player Exit ] -> [ Player fake ] sfx3 | |
late [ fake | footstamp2 ] -> [ fake | fake ] | |
late [ fake obst ] -> [ fake ] | |
late [ Player fake | frame ] -> [ Player fake | fakeframe ] | |
(end) | |
[ > Player fake ] -> win | |
(avoid out of bounds) | |
late [ frame Player ] -> cancel | |
late [ frame Crate ] -> cancel | |
late [ frame CrateUp ] -> cancel | |
(Upwall ====================================================================) | |
late [ Target crate no TargetOn ] -> [ Target Crate upper ] again sfx1 | |
startloop | |
late [ Upper | trace no Upper ] -> [ Upper | Upper trace ] | |
endloop | |
late [ Upper Target ] -> [ Target ] | |
late [ Upper Character ] -> [ Wall CharacterUp ] | |
late [ Upper Crate ] -> [ Wall CrateUp ] | |
late [ Upper ] -> [ Wall ] | |
late [ Target no Crate TargetOn ] -> [ Target ] | |
late [ Target Crate ] -> [Target Crate TargetOn ] | |
late [ Wall trace ] -> [ Wall ] | |
late [ Target trace ] -> [ Target ] | |
(fall crate) | |
late [ CrateUp no obst ] -> [ Crate ] | |
(delete==============================================) | |
late [ Player Target2 ] -> [ Player Target2 downer ] again sfx2 | |
late [ downer | footstamp ] -> [ downer | downer ] | |
late [ downer Wall traceup ] -> [ downer ] | |
late [ downer Player Target2 ] -> [ downer Player ] | |
late [ downer ] -> [] | |
(Draw Sprites====================================================================) | |
[ Player no pat] -> [ Player patA ] | |
startloop | |
[ patA | no pat] -> [ patA | patB ] | |
[ patB | no pat] -> [ patB | patA ] | |
endloop | |
[ Wall patA ] -> [ Wall traceAUp patA ] | |
[ Wall patB ] -> [ Wall traceBUp patB ] | |
[erase] -> [] | |
late up [ Crate | no CrateTop ] -> [ Crate | CrateTop ] | |
late up [ Wall | no WallTop ] -> [ Wall | WallTop ] | |
late up [ CharacterUp | no CharacterUpTop ] -> [ CharacterUp | CharacterUpTop ] | |
late up [ CrateUp | no CrateUpTop ] -> [ CrateUp | CrateUpTop ] | |
late up [ traceAUp | no traceAUpTop ] -> [ traceAUp | traceAUpTop ] | |
late up [ traceBUp | no traceBUpTop ] -> [ traceBUp | traceBUpTop ] | |
late up [ Target2 | no Target2Top ] -> [ Target2 | Target2Top ] | |
late down [ Wall patA | Wall ] -> [ Wall patA WallJointA | Wall ] | |
late down [ Wall patB | Wall ] -> [ Wall patB WallJointB | Wall ] | |
============== | |
WINCONDITIONS | |
============== | |
( all Player on Exit ) | |
======= | |
LEVELS | |
======= | |
message Press X to create a checkpoint if you want | |
aaaaaaaaaaaa | |
a@#####.###a | |
aaaaaa.aaa#a | |
aa..###.p##a | |
aa.*#...##aa | |
a...a.*.a#aa | |
a.*.a#a.a@.a | |
a...o.#o...a | |
aaa#a#a##.#a | |
a....*.aaa#a | |
a..o.*.az..a | |
aaaaaaaaaaaa | |
message Yay! |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment