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WritingBox.js - Lets you turn a canvas into a canvas you can write on with your mouse
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class WritingBox { | |
/*Define a canvas as a WritingBox by instantiating a WritingBox with the id of the canvas | |
elemId: The id of the <canvas> element*/ | |
constructor(elemId){ | |
this.writingArea = document.getElementById(elemId); | |
this.gfxCtx = writingArea.getContext("2d"); | |
this.clickX = []; | |
this.clickY = []; | |
this.clickDrag = []; | |
this.writing; | |
var self = this; | |
writingArea.addEventListener("mousedown", function(e){ | |
var mouseX = e.pageX - this.offsetLeft; | |
var mouseY = e.pageY - this.offsetTop; | |
self.writing = true; | |
self.addClick(mouseX, mouseY); | |
self.redraw(); | |
}); | |
writingArea.addEventListener("mousemove", function(e){ | |
if (self.writing){ | |
var mouseX = e.pageX - this.offsetLeft; | |
var mouseY = e.pageY - this.offsetTop; | |
self.addClick(mouseX, mouseY, true); | |
self.redraw(); | |
} | |
}); | |
writingArea.addEventListener("mouseup", function(e){ | |
self.writing = false; | |
}); | |
writingArea.addEventListener("mouseleave", function(e){ | |
self.writing = false; | |
}); | |
} | |
addClick(x, y, dragging){ | |
this.clickX.push(x); | |
this.clickY.push(y); | |
this.clickDrag.push(dragging); | |
} | |
redraw(){ | |
this.gfxCtx.clearRect(0, 0, this.gfxCtx.canvas.width, this.gfxCtx.canvas.height); // Clears the canvas | |
this.gfxCtx.strokeStyle = "#000000"; | |
this.gfxCtx.lineJoin = "round"; | |
this.gfxCtx.lineWidth = 5; | |
for(var i=0; i < this.clickX.length; i++) { | |
this.gfxCtx.beginPath(); | |
if (this.clickDrag[i] && i){ | |
this.gfxCtx.moveTo(this.clickX[i-1], this.clickY[i-1]); | |
} else { | |
this.gfxCtx.moveTo(this.clickX[i]-1, this.clickY[i]); | |
} | |
this.gfxCtx.lineTo(this.clickX[i], this.clickY[i]); | |
this.gfxCtx.closePath(); | |
this.gfxCtx.stroke(); | |
} | |
} | |
clearWritingArea(){ | |
this.clickX = []; | |
this.clickY = []; | |
this.clickDrag = []; | |
this.redraw(); | |
} | |
} |
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