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@computerquip
Created March 19, 2015 02:14
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BS:I Log 1
System Information:
OS Version:
Linux Distribution: Ubuntu 14.04.2 LTS
Kernel Version: 3.13.0-46-generic #79-Ubuntu SMP Tue Mar 10 20:06:50 UTC 2015
Hardware Info:
Machine Type To be filled by O.E.M. To be filled by O.E.M. To be filled by O.E.M.
CPU Type AuthenticAMD x86_64
CPU Info AMD FX(tm)-8350 Eight-Core Processor
CPU Speed 4000 MHz
CPU Physical Cores 8
CPU Logical Cores 8
Physical Memory 32894920 KiB
Virtual Memory 33499132 KiB
Crash Dump:
705441e8-da57-cf45-7128fe5e-78e3fd3d.dmp (580392 bytes)
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][1]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][1]: Current memlock limit is 65536.
[thread ffffffff][I][1]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][161]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][263]: OpenGL Core context version 4.1 detected
[thread 00000001][I][1011]: OpenGL information:
[thread 00000001][I][1011]: renderer: GeForce GTX 770/PCIe/SSE2
[thread 00000001][I][1011]: vendor: NVIDIA Corporation
[thread 00000001][I][1011]: version: 4.1.0 NVIDIA 346.47
[thread 00000001][I][1011]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][1011]: Available texture memory (from NVidia extension): 2097152 kB
[thread 00000001][I][1057]: TomCrypt initializing...
[thread 00000001][I][1057]: TomCrypt initialized
[thread 00000001][W][1058]: eON_GetProcAddress() for module 0x1750000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000001][I][1059]: Gamepads: joystick with GUID 030000005e0400008e02000014010000 (name 'Microsoft X-Box 360 pad') found
[thread 00000001][I][1059]: Gamepads: joystick has SDL instance id 0
[thread 00000005][W][1065]: While loading bitmap, source file 'C:\storage-ssd\SteamLibrary\SteamApps\common\BioShock Infinite\Binaries\Win32\..\..\XGame\Splash\PC\Splash.bmp' wasn't there. Failing the function.
[thread 00000004][I][1723]: Enumerating COM libraries...
[thread 00000004][W][1746]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][1746]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][W][1746]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][1746]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][1746]: D3D11CreateDevice( pAdapter = 0xf0656648, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf189a7e0, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf189a7ec, pFeatureLevel = 0xf189aa80, ppImmediateContext = 0xf189a7f0 )
[thread 00000004][I][1746]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf06566a0 and immediate context 0xf063d3f0
[thread 00000004][I][1851]: Direct3D -> OpenGL context information:
[thread 00000004][I][1851]: renderer: GeForce GTX 770/PCIe/SSE2
[thread 00000004][I][1851]: vendor: NVIDIA Corporation
[thread 00000004][I][1851]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][I][1851]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][1852]: Immediate context thread now set to 4.
[thread 00000004][I][1852]: Immediate context owner thread 4 released it.
[thread 00000004][W][1852]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][1852]: Starting to delete D3D11 device...
[thread 00000004][I][1852]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][1852]: Immediate context thread now set to 4.
[thread 00000004][I][1863]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][1863]: Direct3D11 device deleted.
[thread 00000004][I][1863]: Deleted D3D11 device.
[thread 00000004][W][1863]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][1863]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][1863]: D3D11CreateDevice( pAdapter = 0xf0656648, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf189bdfc, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf189be08, pFeatureLevel = 0xf189c09c, ppImmediateContext = 0xf189be0c )
[thread 00000004][I][1864]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf06566a0 and immediate context 0xf063d3f0
[thread 00000004][I][1979]: Direct3D -> OpenGL context information:
[thread 00000004][I][1979]: renderer: GeForce GTX 770/PCIe/SSE2
[thread 00000004][I][1979]: vendor: NVIDIA Corporation
[thread 00000004][I][1979]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][I][1979]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][1980]: Immediate context thread now set to 4.
[thread 00000004][I][1981]: Immediate context owner thread 4 released it.
[thread 00000004][W][1981]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][1981]: Starting to delete D3D11 device...
[thread 00000004][I][1981]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][1981]: Immediate context thread now set to 4.
[thread 00000004][I][1992]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][1992]: Direct3D11 device deleted.
[thread 00000004][I][1992]: Deleted D3D11 device.
[thread 00000004][W][1992]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][1992]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][1992]: D3D11CreateDevice( pAdapter = 0xf0656648, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf189bdcc, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf189bdd8, pFeatureLevel = 0xf189c06c, ppImmediateContext = 0xf189bddc )
[thread 00000004][I][1992]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf06566a0 and immediate context 0xf063d3f0
[thread 00000004][I][2021]: Direct3D -> OpenGL context information:
[thread 00000004][I][2021]: renderer: GeForce GTX 770/PCIe/SSE2
[thread 00000004][I][2021]: vendor: NVIDIA Corporation
[thread 00000004][I][2021]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][I][2021]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][2023]: Immediate context thread now set to 4.
[thread 00000004][I][2023]: Immediate context owner thread 4 released it.
[thread 00000004][W][2023]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][2023]: Starting to delete D3D11 device...
[thread 00000004][I][2023]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][I][2023]: Immediate context thread now set to 4.
[thread 00000004][I][2030]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][I][2030]: Direct3D11 device deleted.
[thread 00000004][I][2030]: Deleted D3D11 device.
[thread 00000004][W][2030]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][2048]: eON_LoadLibraryEx() couldn't load 'AgPerfMon_x86.dll', returning NULL!
[thread 00000004][W][2048]: eON_LoadLibraryEx() couldn't load 'apexuser.dll', returning NULL!
[thread 00000004][W][2093]: Newly created window not positioned on any known displays! (coords ( 480, 292 )
[thread 00000004][E][2125]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000004][E][2167]: Creation of mastering voice with different sample rate than 44100. Ignoring given sample rate, setting 44100.
[thread 00000004][W][3178]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][3196]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][I][3196]: D3D11CreateDevice( pAdapter = 0xf0656648, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0x2d8d870, FeatureLevels = 1, SDKVersion = 0x7, ppDevice = 0x2d8d848, pFeatureLevel = 0xf1899d3c, ppImmediateContext = 0x2d8d84c )
[thread 00000004][I][3196]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf06d4db0 and immediate context 0xf06d5c80
[thread 00000004][I][3264]: Direct3D -> OpenGL context information:
[thread 00000004][I][3264]: renderer: GeForce GTX 770/PCIe/SSE2
[thread 00000004][I][3264]: vendor: NVIDIA Corporation
[thread 00000004][I][3264]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][I][3264]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][I][3265]: Immediate context thread now set to 4.
[thread 00000004][I][3327]: Immediate context owner thread 4 released it.
[thread 00000004][I][3327]: Immediate context thread now set to 4.
[thread 00000001][I][3396]: Ignoring motion
[thread 00000004][I][3449]: Immediate context owner thread 4 released it.
[thread 00000024][I][3456]: Initializing primary sound buffer
[thread 00000024][I][3529]: Immediate context thread now set to 36.
[thread 00000024][I][3570]: Precompiled shader cache loaded: binary shaders: 394, GLSL shaders: 431, GLSL pipelines: 244
[thread 00000004][W][4247]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][4257]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][4258]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][4258]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][4264]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][4264]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][4264]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][4264]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000001][I][18687]: Gamepads: joystick 0 received input, and is from now on considered attached (this is a guard against xpad reporting attached joysticks that aren't there)
[thread 00000001][I][18687]: Gamepads: active joystick is now joystick 0 (this is a guard against xpad not reporting that a joystick has been detached, which would cause a detached joystick to take up forever simulated XInput slot 0, blocking all gamepad control)
[thread 00000024][W][20015]: Skipping draw call because the draw wouldn't have any effect on any render target, depth stencil or unordered access view, and no occlusion query is being performed.
[thread 00000004][W][26651]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][26651]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][26651]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][26651]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][41226]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000024][I][41243]: Immediate context owner thread 36 released it.
[thread 00000004][I][41244]: Immediate context thread now set to 4.
[thread 00000004][I][41264]: Immediate context owner thread 4 released it.
[thread 00000004][W][41271]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][41271]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][41271]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][41271]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][41301]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][41301]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][41301]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][41301]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 0000002d][I][41357]: Immediate context thread now set to 45.
[thread 00000027][E][54221]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run.
[thread 00000004][W][56203]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][56203]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][56203]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][56203]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][65089]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][65089]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][65089]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][65089]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000001][I][96971]: Ignoring motion
[thread 00000001][I][170420]: Ignoring motion
[thread 00000001][I][170685]: Ignoring motion
[thread 00000001][I][170685]: Ignoring motion
[thread 00000001][I][170686]: Ignoring motion
[thread 00000001][I][170686]: Ignoring motion
[thread 00000001][I][170697]: Ignoring motion
[thread 00000001][I][170708]: Ignoring motion
[thread 00000001][I][170709]: Ignoring motion
[thread 00000001][I][170719]: Ignoring motion
[thread 00000001][I][170731]: Ignoring motion
[thread 00000001][I][170731]: Ignoring motion
[thread 00000001][I][170731]: Ignoring motion
[thread 00000001][I][170743]: Ignoring motion
[thread 00000001][I][170743]: Ignoring motion
[thread 00000001][I][170755]: Ignoring motion
[thread 00000001][I][170755]: Ignoring motion
[thread 00000001][I][170768]: Ignoring motion
[thread 00000001][I][170768]: Ignoring motion
[thread 00000001][I][170768]: Ignoring motion
[thread 00000001][I][170768]: Ignoring motion
[thread 00000001][I][170781]: Ignoring motion
[thread 00000001][I][170781]: Ignoring motion
[thread 00000001][I][170781]: Ignoring motion
[thread 00000001][I][170794]: Ignoring motion
[thread 00000001][I][170794]: Ignoring motion
[thread 00000001][I][170794]: Ignoring motion
[thread 00000001][I][170794]: Ignoring motion
[thread 00000001][I][170807]: Ignoring motion
[thread 00000001][I][170807]: Ignoring motion
[thread 00000001][I][170807]: Ignoring motion
[thread 00000001][I][170808]: Ignoring motion
[thread 00000001][I][170820]: Ignoring motion
[thread 00000001][I][170821]: Ignoring motion
[thread 00000001][I][170821]: Ignoring motion
[thread 00000001][I][170833]: Ignoring motion
[thread 00000001][I][170833]: Ignoring motion
[thread 00000001][I][170845]: Ignoring motion
[thread 00000001][I][170845]: Ignoring motion
[thread 00000001][I][170846]: Ignoring motion
[thread 00000001][I][170858]: Ignoring motion
[thread 00000001][I][170870]: Ignoring motion
[thread 00000001][I][170870]: Ignoring motion
[thread 00000001][I][170871]: Ignoring motion
[thread 00000001][I][170883]: Ignoring motion
[thread 00000001][I][170883]: Ignoring motion
[thread 00000001][I][170884]: Ignoring motion
[thread 00000001][I][170896]: Ignoring motion
[thread 00000001][I][170896]: Ignoring motion
[thread 00000001][I][170896]: Ignoring motion
[thread 00000001][I][170908]: Ignoring motion
[thread 00000001][I][170908]: Ignoring motion
[thread 00000001][I][170920]: Ignoring motion
[thread 00000001][I][170921]: Ignoring motion
[thread 00000001][I][170921]: Ignoring motion
[thread 00000001][I][170933]: Ignoring motion
[thread 00000001][I][170934]: Ignoring motion
[thread 00000001][I][170946]: Ignoring motion
[thread 00000001][I][170957]: Ignoring motion
[thread 00000001][I][170958]: Ignoring motion
[thread 00000001][I][170970]: Ignoring motion
[thread 00000001][I][170980]: Ignoring motion
[thread 00000001][I][171011]: Ignoring motion
[thread 00000001][I][171022]: Ignoring motion
[thread 00000001][I][171042]: Ignoring motion
[thread 00000001][I][171053]: Ignoring motion
[thread 00000001][I][171125]: Ignoring motion
[thread 00000001][I][171156]: Ignoring motion
[thread 00000001][I][171166]: Ignoring motion
[thread 00000001][I][171177]: Ignoring motion
[thread 00000001][I][171187]: Ignoring motion
[thread 00000001][I][171208]: Ignoring motion
[thread 00000001][I][171218]: Ignoring motion
[thread 00000001][I][171239]: Ignoring motion
[thread 00000001][I][171250]: Ignoring motion
[thread 00000001][I][171281]: Ignoring motion
[thread 00000001][I][171291]: Ignoring motion
[thread 00000001][I][171302]: Ignoring motion
[thread 00000001][I][171323]: Ignoring motion
[thread 00000001][I][171333]: Ignoring motion
[thread 00000001][I][171354]: Ignoring motion
[thread 00000001][I][171364]: Ignoring motion
[thread 00000001][I][171375]: Ignoring motion
[thread 00000001][I][171386]: Ignoring motion
[thread 00000001][I][171396]: Ignoring motion
[thread 00000001][I][171407]: Ignoring motion
[thread 00000001][I][171428]: Ignoring motion
[thread 00000001][I][171449]: Ignoring motion
[thread 00000001][I][171480]: Ignoring motion
[thread 00000001][I][171490]: Ignoring motion
[thread 00000001][I][171501]: Ignoring motion
[thread 00000001][I][171512]: Ignoring motion
[thread 00000001][I][171523]: Ignoring motion
[thread 00000001][I][171534]: Ignoring motion
[thread 00000001][I][171545]: Ignoring motion
[thread 00000001][I][171557]: Ignoring motion
[thread 00000001][I][171557]: Ignoring motion
[thread 00000001][I][171558]: Ignoring motion
[thread 00000001][I][171570]: Ignoring motion
[thread 00000001][I][171570]: Ignoring motion
[thread 00000001][I][171571]: Ignoring motion
[thread 00000001][I][171583]: Ignoring motion
[thread 00000001][I][171583]: Ignoring motion
[thread 00000001][I][171583]: Ignoring motion
[thread 00000001][I][171584]: Ignoring motion
[thread 00000001][I][171596]: Ignoring motion
[thread 00000001][I][171596]: Ignoring motion
[thread 00000001][I][171597]: Ignoring motion
[thread 00000001][I][171609]: Ignoring motion
[thread 00000001][I][171609]: Ignoring motion
[thread 00000001][I][171609]: Ignoring motion
[thread 00000001][I][171622]: Ignoring motion
[thread 00000001][I][171622]: Ignoring motion
[thread 00000001][I][171622]: Ignoring motion
[thread 00000001][I][171634]: Ignoring motion
[thread 00000001][I][171634]: Ignoring motion
[thread 00000001][I][171635]: Ignoring motion
[thread 00000001][I][171648]: Ignoring motion
[thread 00000001][I][171648]: Ignoring motion
[thread 00000001][I][171660]: Ignoring motion
[thread 00000001][I][171660]: Ignoring motion
[thread 00000001][I][171672]: Ignoring motion
[thread 00000001][I][171683]: Ignoring motion
[thread 00000001][I][171684]: Ignoring motion
[thread 00000001][I][171696]: Ignoring motion
[thread 00000001][I][171696]: Ignoring motion
[thread 00000001][I][171708]: Ignoring motion
[thread 00000001][I][171719]: Ignoring motion
[thread 00000001][I][171730]: Ignoring motion
[thread 00000001][I][171741]: Ignoring motion
[thread 00000001][I][171751]: Ignoring motion
[thread 00000001][I][171762]: Ignoring motion
[thread 00000001][I][171773]: Ignoring motion
[thread 00000001][I][171784]: Ignoring motion
[thread 00000001][I][171795]: Ignoring motion
[thread 00000001][I][171806]: Ignoring motion
[thread 00000001][I][171816]: Ignoring motion
[thread 00000001][I][644343]: Ignoring motion
[thread 00000001][I][644354]: Ignoring motion
[thread 00000001][I][644375]: Ignoring motion
[thread 00000001][I][644396]: Ignoring motion
[thread 00000001][I][644487]: Ignoring motion
[thread 00000001][I][644528]: Ignoring motion
[thread 00000001][I][644642]: Ignoring motion
[thread 00000001][I][644642]: Ignoring motion
[thread 00000001][I][644654]: Ignoring motion
[thread 00000001][I][644666]: Ignoring motion
[thread 00000001][I][644666]: Ignoring motion
[thread 00000001][I][644666]: Ignoring motion
[thread 00000001][I][644678]: Ignoring motion
[thread 00000001][I][644679]: Ignoring motion
[thread 00000001][I][644691]: Ignoring motion
[thread 00000001][I][644691]: Ignoring motion
[thread 00000001][I][644691]: Ignoring motion
[thread 00000001][I][644704]: Ignoring motion
[thread 00000001][I][644704]: Ignoring motion
[thread 00000001][I][644704]: Ignoring motion
[thread 00000001][I][644717]: Ignoring motion
[thread 00000001][I][644717]: Ignoring motion
[thread 00000001][I][644717]: Ignoring motion
[thread 00000001][I][644730]: Ignoring motion
[thread 00000001][I][644730]: Ignoring motion
[thread 00000001][I][644731]: Ignoring motion
[thread 00000001][I][644731]: Ignoring motion
[thread 00000001][I][644744]: Ignoring motion
[thread 00000001][I][644744]: Ignoring motion
[thread 00000001][I][644744]: Ignoring motion
[thread 00000001][I][644757]: Ignoring motion
[thread 00000001][I][644757]: Ignoring motion
[thread 00000001][I][644757]: Ignoring motion
[thread 00000001][I][644758]: Ignoring motion
[thread 00000001][I][644770]: Ignoring motion
[thread 00000001][I][644771]: Ignoring motion
[thread 00000001][I][644771]: Ignoring motion
[thread 00000001][I][644771]: Ignoring motion
[thread 00000001][I][644784]: Ignoring motion
[thread 00000001][I][644784]: Ignoring motion
[thread 00000001][I][644797]: Ignoring motion
[thread 00000001][I][644797]: Ignoring motion
[thread 00000001][I][644797]: Ignoring motion
[thread 00000001][I][644810]: Ignoring motion
[thread 00000001][I][644810]: Ignoring motion
[thread 00000001][I][644811]: Ignoring motion
[thread 00000001][I][644823]: Ignoring motion
[thread 00000001][I][644823]: Ignoring motion
[thread 00000001][I][644823]: Ignoring motion
[thread 00000001][I][644836]: Ignoring motion
[thread 00000001][I][644836]: Ignoring motion
[thread 00000001][I][644837]: Ignoring motion
[thread 00000001][I][644837]: Ignoring motion
[thread 00000001][I][644849]: Ignoring motion
[thread 00000001][I][644850]: Ignoring motion
[thread 00000001][I][644850]: Ignoring motion
[thread 00000001][I][644850]: Ignoring motion
[thread 00000001][I][644863]: Ignoring motion
[thread 00000001][I][644863]: Ignoring motion
[thread 00000001][I][644863]: Ignoring motion
[thread 00000001][I][644876]: Ignoring motion
[thread 00000001][I][644876]: Ignoring motion
[thread 00000001][I][644877]: Ignoring motion
[thread 00000001][I][644877]: Ignoring motion
[thread 00000001][I][644889]: Ignoring motion
[thread 00000001][I][644889]: Ignoring motion
[thread 00000001][I][644902]: Ignoring motion
[thread 00000001][I][644903]: Ignoring motion
[thread 00000001][I][644903]: Ignoring motion
[thread 00000001][I][644903]: Ignoring motion
[thread 00000001][I][644916]: Ignoring motion
[thread 00000001][I][644916]: Ignoring motion
[thread 00000001][I][644930]: Ignoring motion
[thread 00000001][I][644931]: Ignoring motion
[thread 00000001][I][644931]: Ignoring motion
[thread 00000001][I][644932]: Ignoring motion
[thread 00000001][I][644932]: Ignoring motion
[thread 00000001][I][644943]: Ignoring motion
[thread 00000001][I][644944]: Ignoring motion
[thread 00000001][I][644955]: Ignoring motion
[thread 00000001][I][644967]: Ignoring motion
[thread 00000001][I][644967]: Ignoring motion
[thread 00000001][I][644979]: Ignoring motion
[thread 00000001][I][644979]: Ignoring motion
[thread 00000001][I][644992]: Ignoring motion
[thread 00000001][I][644992]: Ignoring motion
[thread 00000001][I][644992]: Ignoring motion
[thread 00000001][I][645005]: Ignoring motion
[thread 00000001][I][645005]: Ignoring motion
[thread 00000001][I][645006]: Ignoring motion
[thread 00000001][I][645006]: Ignoring motion
[thread 00000001][I][645018]: Ignoring motion
[thread 00000001][I][645018]: Ignoring motion
[thread 00000001][I][645030]: Ignoring motion
[thread 00000001][I][645042]: Ignoring motion
[thread 00000001][I][645043]: Ignoring motion
[thread 00000001][I][645054]: Ignoring motion
[thread 00000001][I][645065]: Ignoring motion
[thread 00000001][I][645136]: Ignoring motion
[thread 00000001][I][645147]: Ignoring motion
[thread 00000001][I][645159]: Ignoring motion
[thread 00000001][I][645172]: Ignoring motion
[thread 00000001][I][645172]: Ignoring motion
[thread 00000001][I][645172]: Ignoring motion
[thread 00000001][I][645185]: Ignoring motion
[thread 00000001][I][645185]: Ignoring motion
[thread 00000001][I][645185]: Ignoring motion
[thread 00000001][I][645197]: Ignoring motion
[thread 00000001][I][645198]: Ignoring motion
[thread 00000001][I][645198]: Ignoring motion
[thread 00000001][I][645210]: Ignoring motion
[thread 00000001][I][645210]: Ignoring motion
[thread 00000001][I][645210]: Ignoring motion
[thread 00000001][I][645222]: Ignoring motion
[thread 00000001][I][645223]: Ignoring motion
[thread 00000001][I][645223]: Ignoring motion
[thread 00000001][I][645236]: Ignoring motion
[thread 00000001][I][645236]: Ignoring motion
[thread 00000001][I][645236]: Ignoring motion
[thread 00000001][I][645236]: Ignoring motion
[thread 00000001][I][645249]: Ignoring motion
[thread 00000001][I][645249]: Ignoring motion
[thread 00000001][I][645249]: Ignoring motion
[thread 00000001][I][645262]: Ignoring motion
[thread 00000001][I][645262]: Ignoring motion
[thread 00000001][I][645263]: Ignoring motion
[thread 00000001][I][645263]: Ignoring motion
[thread 00000001][I][645275]: Ignoring motion
[thread 00000001][I][645275]: Ignoring motion
[thread 00000001][I][645288]: Ignoring motion
[thread 00000001][I][645288]: Ignoring motion
[thread 00000001][I][645288]: Ignoring motion
[thread 00000001][I][645300]: Ignoring motion
[thread 00000001][I][645312]: Ignoring motion
[thread 00000001][I][645312]: Ignoring motion
[thread 00000001][I][645323]: Ignoring motion
[thread 00000001][I][645699]: Ignoring motion
[thread 00000001][I][645720]: Ignoring motion
[thread 00000001][I][645731]: Ignoring motion
[thread 00000001][I][645741]: Ignoring motion
[thread 00000001][I][645752]: Ignoring motion
[thread 00000001][I][645763]: Ignoring motion
[thread 00000001][I][645774]: Ignoring motion
[thread 00000001][I][645784]: Ignoring motion
[thread 00000001][I][645795]: Ignoring motion
[thread 00000001][I][645806]: Ignoring motion
[thread 00000001][I][645816]: Ignoring motion
[thread 00000001][I][645827]: Ignoring motion
[thread 00000001][I][645838]: Ignoring motion
[thread 00000001][I][645838]: Ignoring motion
[thread 00000001][I][645849]: Ignoring motion
[thread 00000001][I][645859]: Ignoring motion
[thread 00000001][I][645870]: Ignoring motion
[thread 00000001][I][645880]: Ignoring motion
[thread 00000001][I][648103]: ===enforcing log flush===
[thread 00000001][I][648103]: Log system shutdown
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