I hereby claim:
- I am conlan on github.
- I am conlanrios (https://keybase.io/conlanrios) on keybase.
- I have a public key ASBqig1dIOvUo2b2m6XqhHK9Joys7icvQCABewADM-PNJAo
To claim this, I am signing this object:
import web3; | |
import json | |
# Change these | |
############################################################### | |
TOKEN_ADDRESS = "0x1301566b3cb584e550a02d09562041ddc4989b91" | |
TOKEN_ID = 135 | |
INFURA_KEY = "https://mainnet.infura.io/v3/XXX"; | |
############################################################### |
I hereby claim:
To claim this, I am signing this object:
Verifying my identity on Peepeth.com 0xa7f3dfed2bcf7b35a8824e11ae8f723650edfb58 |
UnitySendMessage("GameObjectName", "MethodName", "Parameter to pass"); |
@implementation UnityAppController | |
@end | |
extern "C" { | |
void Bar() { | |
/* Native iOS stuff goes here. UIAlertViews, TWTweetComposeViewController, etc. Go wild! */ | |
}; | |
} |
using System.Runtime.InteropServices; | |
public class Foo : Monobehavior { | |
[DllImport ("__Internal")] | |
public static extern void Bar(); | |
} |
public static Node operator +(Node x, Node y) | |
{ | |
Node nodeX = x; | |
Node nodeY = y; | |
Node tail = null; | |
Node head = null; | |
int remainder = 0; |
private var accessToken : String; // << store the previously parsed access token here | |
function GetTrendingTopics() { | |
var headers = new Hashtable(); | |
headers["Authorization"] = "Bearer " + accessToken; | |
var web : WWW = new WWW("https://api.twitter.com/1.1/trends/place.json?id=1", null, headers); | |
while (!web.isDone) { | |
//Debug.Log("Wait..."); |
private var URL_ENCODED_KEY_AND_SECRET : String; // <<< base64 encode your consumerKey : consumerSecret | |
function GetTwitterAccessToken() { | |
var body : byte[]; | |
body = System.Text.Encoding.UTF8.GetBytes("grant_type=client_credentials"); | |
var headers : Hashtable = new Hashtable(); | |
headers["Authorization"] = "Basic " + URL_ENCODED_KEY_AND_SECRET; | |
function ToggleCamera () { | |
if (mainCam.active) { | |
oculusCam.active = true; | |
mainCam.active = false; | |
} else { | |
oculusCam.active = false; | |
mainCam.active = true; | |
} | |
} |