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--- Stubs for entity.* callbacks defined in C++. | |
-- | |
-- DO NOT INCLUDE this file in your scripts, it is for documentation purposes only. | |
-- | |
-- Entity callbacks query and mutate the specific entity that is running the | |
-- lua script. They can be called from a _different_ entity using | |
-- world.callScriptedEntity(targetEntityId, "entity.*"), replacing "*" with the | |
-- name of a function defined below. | |
-- | |
-- Specific types of entities (e.g. NPCs, Objects) define different sets of |