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@connor4312
Created February 7, 2016 15:37
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Beam Level Calculator
function Calculator() {
this.flushCache();
}
/**
* Clears the calculator's cache. Mainly for debugging.
*/
Calculator.prototype.flushCache = function () {
this.cache = [{ xp: 0, level: 0 }];
};
/**
* Adds a new level to the cache.
*/
Calculator.prototype._buildLevel = function () {
var last = this._lastLevel();
var level = last.level + 1;
var xp = 4 * level + Math.pow(1.5, level / 4) + last.xp;
this.cache.push({
level: level,
xpFloor: Math.floor(xp),
xp: xp,
});
};
/**
* Returns the last level stored in the cache.
* @return {Object}
*/
Calculator.prototype._lastLevel = function () {
return this.cache[this.cache.length - 1];
};
/**
* Returns the level that the user with the given XP is at.
* @param {Number} xp
* @return {Number}
*/
Calculator.prototype.getLevel = function (xp) {
while (this._lastLevel().xp < xp) {
this._buildLevel();
}
var cache = this.cache;
for (var i = cache.length - 1; i > 0; i--) {
if (cache[i].xpFloor <= xp) {
return cache[i].level;
}
}
return 1;
};
/**
* Returns the amount of XP necessary to reach the given level.
* @param {Number} level
* @return {Number}
*/
Calculator.prototype.getXp = function (level) {
if (level === 1) {
return 0;
}
var cache = this.cache;
while (cache.length <= level) {
this._buildLevel();
}
return cache[level].xpFloor;
};
module.exports = new Calculator();
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