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using System; | |
unsafe struct S | |
{ | |
public void* ptr; | |
public object obj; | |
static void Main() | |
{ | |
S s = default(S); |
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using System; | |
class Base | |
{ | |
private string x = "x".Print(); | |
} | |
class Derived : Base | |
{ | |
private string y = "y".Print(); |
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using System; | |
using System.Runtime.InteropServices; | |
class Program | |
{ | |
static void Main() | |
{ | |
dynamic calc = Activator.CreateInstance(Marshal.GetTypeFromCLSID(new Guid(148736, 0, 0, 192, 0, 0, 0, 0, 0, 0, 70))); | |
Console.WriteLine(calc.Evaluate("2+3*5")); | |
} |
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/* somewhere in your Core.CQRS */ | |
// Base class for all ES-based aggregate command handling components; | |
// | |
// NOTE: "Component" is a logical grouping of message handlers by function | |
// They provide good place to encapsulate chaining of cross-cutting concerns | |
// into a pipeline, providing simplified helper methods for registration of message handlers | |
// | |
// Components are similar to Services, thus they only contain handlers of single type (ie Command Handlers only) | |
// Components operate on envelope (infrastructure) level |
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nullness inspection | |
{ | |
a?.M(); | |
a.F(); // <= possible NRE | |
a?.M(a != null); // <= expression always true | |
} | |
inspection "Redundant null-propagation" | |
{ | |
var a = new A(); |
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