Created
August 13, 2014 09:35
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# Configuration file | |
general { | |
# DEFAULT = Settings are used as default in the world creation screen. | |
# LOCK = Settings are locked in the world creation screen. | |
# HIDDEN = Settings are used automatically and world creation screen is not modified. | |
# When using the DEFAULT setting, new worlds will generate with a world-specific config file. | |
# Once a world has a config file, changing the global settings will have no effect on that world. | |
S:control=LOCK | |
# The description shown when CUSTOM regen mode is selected. | |
# Can be a string to be translated, for example 'selectWorld.advhealthoptions.regenMode.hard.desc'. | |
S:description=copy's Custom Regen Mode | |
# Choose a preset you want to go with, or CUSTOM if you want to build your own. | |
# WARNING: If you select anything other than CUSTOM, all settings will be overwritten! | |
# Valid values are PEACEFUL, EASY, NORMAL, HARD, HARDCORE, ULTRAHARDCORE, CUSTOM. | |
S:preset=CUSTOM | |
} | |
########################################################################################################## | |
# hurtpenalty | |
#--------------------------------------------------------------------------------------------------------# | |
# When taking damage, a variable amount of 'penalty time' is added. | |
# During this time, health regeneration is decreased or completely inactive. | |
########################################################################################################## | |
hurtpenalty { | |
# Penalty time where regeneration speed decreases linearly. | |
# When the penalty time is larger than this amount, regeneration is inactive. | |
D:buffer=40.0 | |
# Maximum penalty time that can be accumulated. | |
D:maximum=80.0 | |
# Penalty time in seconds added per point of damage (= half a heart). | |
# When no damage is taken from a hit, half of this value is added instead. | |
D:time=8.0 | |
# Maximum penalty time added at once when taking damage. | |
D:timeMaximum=24.0 | |
} | |
misc { | |
# ENABLE = Hunger functions like normal and affects regeneration speed. | |
# DISABLE = Hunger is completely disabled, food can be eaten but is ignored. | |
# HEALTH = Hunger is disabled, eating food directly translates to health. | |
# When hunger is disabled the food meter will internally be locked at 8, enough to sprint. | |
S:hunger=ENABLE | |
} | |
regeneration { | |
# Exhaustion added when healing naturally (higher = more food needed). | |
D:exhaustion=4.0 | |
# Minimum time in seconds between healing half a heart. Use 0 to disable. | |
D:healTime=15.0 | |
# Natural regeneration is at its maximum at and above this hunger level. Valid values: 0 - 20. | |
I:hungerMaximum=17 | |
# Natural regeneration starts at this hunger level. Valid values: 0 - 20. | |
I:hungerMinimum=13 | |
# Regeneration speed is multiplied by this if food poisoned (for example from rotten flesh). | |
D:hungerPoisonFactor=0.3 | |
} | |
respawn { | |
# Food players respawn with after death. Valid values: 0 - 20. | |
I:food=12 | |
# Health players respawn with after death. Valid values: 1 - 20. | |
I:health=16 | |
# Penalty time players respawn with after death. | |
# Can be larger than the maximum hurt penalty time. | |
D:hurtPenalty=0.0 | |
# Shield points players respawn with after death. | |
# The shield remains until it's used up. Valid values: 0 - 40. | |
I:shield=0 | |
} | |
shield { | |
# Maximum shield points that can be recharged. Use 0 to disable. Valid values: 0 - 40. | |
I:maximum=20 | |
# SUBTRACTION = Decreases damage taken before armor calculation. | |
# ABSORPTION = Uses vanilla absorption hearts, applied after armor. | |
S:mode=SUBTRACTION | |
# NONE = Maximum shield is not affected by anything. | |
# ARMOR = Maximum shield is affected by armor points. | |
# HEALTH = Maximum shield is affected by current health. | |
S:modifier=ARMOR | |
# Time it takes to recharge one shield point. | |
D:rechargeTime=20.0 | |
# NONE = Both shield and health can regenerate at the same time. | |
# SHIELD_REQ_HEALTH = Full health is required for the shield to recharge. | |
# HEALTH_REQ_SHIELD = Health regeneration is paused while shield is not full. | |
S:requirement=NONE | |
# Time for which the shield doesn't recharge after being hit. | |
D:timeout=10.0 | |
} | |
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