I'm trying to use your mod in my private modpack which is built using packwiz. This is a tool which allows easy creation, management and updating of mods (from multiple sources, so CurseForge, Modrinth and others) and can integrate into Prism Launcher and MultiMC to allow players to automatically update their instances / modpacks to have the most recent mods and configs. Other third-party tools exist such as the already mentioned Prism Launcher and other launchers, MCUpdater and other auto-updaters, mods to download, update and manage mods from within the game, and more...
With the mandatory switch to the new CurseForge API, and your choice to disable third-party downloads, users are met with an annoying promt requiring the manual downloading of your mod and many others. This is a problem the community had years ago when mods were only available behind adf.ly links, and was supposed to be fixed by the arrival of CurseForge.
Yes, third-party downloads do not get you reward points on CurseForge.
Nonetheless I would like to appeal to you to potentially change your mind.
- This only prevents legitimate launchers and tools from downloading mods using CurseForge's official API. Shady tools or ones that simply don't know any better can still download any mod (including ones with disabled third-party downloads) using the direct CDN downloads without authentication.
- Locking mods into a single platform is bad for the modding ecosystem. CurseForge is not all of Minecraft modding, and allowing it to become (or stay) a de facto monopoly means they don't have any incentive to improve their service. (As we've already seen over the years.)
- Their Minecraft launcher is only available for Windows, locking out Linux and Mac users altogether.
- The CurseForge launcher only fully supports mods from its platform, so either you use it, and are locked out of being able to easily use other mod hosting platforms such as Modrinth, or you use a third-party launcher and are locked out of using CurseForge mods that have third-party downloads disabled.
- Their website has for years needed a massive overhaul. As a modpack creator, using it has been a horrible experience, just because it's so difficult to find compatible mods while using filters, or browse for relevant dependencies.
- The setting in its current form allows CurseForge to shift the blame to creators while gaining the benefits of platform-locked mods, forcing users to stay in their semi-walled ecosystem, unless they're willing to sacrifice something.
- Third-party tools can fit use-cases and provide features that CurseForge simply does not. Being limited to what a single commercial entity provides is incredibly restrictive. Meanwhile, many of the third-party tools are open source and seeing rapid improvements by multiple contributors. And all of this work constantly improves the experience of users.
- Players and creators will avoid your mod, or just rehost it for personal use, as has happened in the past when mods were made difficult to aquire. You won't gain anything from your mod being avoided or rehosted, so it seems only beneficial to everyone if you re-enable third-party downloads.
It should be noted that there is an alternative mod hosting platform called Modrinth, which has much improved usability. They'll be working on ways for creators to be payed back in the future. I'll avoid listing the many reasons to switch to it, but a bunch of bigger name mods have already been re-uploaded there. Some modders even moved over completely, their mods no longer available on CurseForge at all.
In case you're not aware, the setting is in the license tab of your project on CurseForge:
All in all, please reconsider.
Let's make playing Minecraft and creating experiences with it easy and fun for everyone!
I thought the Overwolf-Curseforge launcher had a Mac version for some time? Also, a Linux version is now available, although in fairness it doesn't support modded Minecraft (yet?), and shutting out access to Curseforge for most launchers by removing the old API, before the first-party Linux launcher was ready, was not a good move.
Yep, it was Curseforge's decision to add the toggle. This particular decision has resulted in a lot of players using other launchers being frustrated. Especially given that I don't think there's a way to know upfront if a pack is broken, or that a specific mod has the distribution setting toggled off.